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  1. New Commands #1 <The Heading Command>
  2. New Commands #2 <Spawn code variation>
  3. What is to come
  4. bind place/db code
  5. Lets start out nice(With a new Item DB)
  6. status of the build
  7. EQ Worldbuilder Team (long)
  8. Back
  9. Client::GetCasterClass
  10. status of 0.2.0 build
  11. Combat
  12. It's cool if db.sql includes all spawns :)
  13. spawnedit, itemedit
  14. New spawn data
  15. Faction update/player deity
  16. Programming language?
  17. My Max Level Code
  18. Need help with my #lock command.
  19. Shopkeeper Code
  20. New and improved zone header and timeofday code
  21. Alternate Version of Quest Code..
  22. Knock knock
  23. Cleaned up Build for Visual Studio .NET
  24. Organization ideas for the source code / projects
  25. NPC Loot bugfix
  26. Multiple World Servers, multiple ip addresses, same box bugf
  27. Spawn/loot data 0.4
  28. Zone header command patch
  29. Info for Double attack/Dual wield
  30. Stuff coming =)
  31. Idea for a minilogin change
  32. eqitems file format
  33. HackersQuest 0.4.0 Alpha is out
  34. Zone config files?
  35. Quick and easy suggestion..
  36. Info on next spawn data version, etc.
  37. Question on Compiling
  38. Velious .cfg files
  39. Missing items :(
  40. Itemcollector and errors
  41. zlib.h file?
  42. Safe Zones
  43. Valid Zone Safe Points
  44. Mutex declaration for Linux
  45. Forages and Doors of that nature
  46. #reloaddb
  47. New version of spawn, etc. data
  48. Anyone know the location of Vox in Permafrost?
  49. Patches for login on Linux
  50. Need info on Kelethin merchants
  51. Commands and access levels?
  52. zlib
  53. Has anyone got snow to work yet?
  54. Spawns
  55. Quest & Zone Point Set Up Question
  56. Weapon proc spell target
  57. XP Charts?
  58. Drawde: bugs in your DB addons
  59. Can you please fix the zone/new client communication issue!!
  60. Question on the database
  61. World threads
  62. Duel Wield / Double attack code, and some other stuff ..
  63. Higher Forces Database wants your spawns items, ect....
  64. Forage Code v.1
  65. #recover
  66. EQ Legends
  67. Reducing Planes monster HPs
  68. Spell Editing
  69. Group add-on idea
  70. Zone points
  71. Socials and emotes code review
  72. Raw_data question
  73. NPC Attack Coding
  74. Spawn/world data 0.6
  75. Mob's Current XYZ Question
  76. Static Client Version for all EQemu
  77. Write our own client?
  78. What Happen to the 2.4 Src?
  79. Project EQ Living World underway.
  80. Inspect code
  81. Updated #size code
  82. Haste and Procs
  83. Idea for starting items
  84. EQLW Website Online!
  85. Possible soulution to changing client versions
  86. Merchant fix
  87. Item DB..?
  88. Error while compiling Zone (WesQuests.cpp)
  89. List of scripting commands
  90. EQEmu-0.2.5(Elmer)-Source
  91. Soul Binder Script
  92. Development Questions...
  93. For Anyone Who Wants the HPs and Locs of Every Mob (slightly
  94. Problem compiling with VC6
  95. EQemu Verant like DB
  96. Luclin Zone CFG Files
  97. Q: MiniLogin Source Avail?
  98. Models and maps file formats.
  99. Complete Item Database?
  100. Sleeper's Tomb: Spawned+Itemized Zone
  101. Sleeper's Tomb Beta 1.0 Released!
  102. World data 0.7, plus NPC parser utility
  103. Can someone code me an example item?
  104. Tinting on weapons?
  105. Some thoughts on setting up zone movement points
  106. Velious Zone Developers (VZD) Team
  107. Q: Items: How are you flagging them as food?
  108. Login Server source
  109. Working towards Animal Instincts in NPCs
  110. Does anyone have and good links to EQ combat equations?
  111. Hate decay Timer: How long do you stay irked?
  112. ASP Question
  113. Drawdes DB
  114. Quest Items
  115. Updated spawnconf for database builders..
  116. AI Idea.
  117. Fixxed Database, even the corpse in Sebilis removed..
  118. Spell Development
  119. ToV: HoT/WW Itemization..
  120. Information for world builders
  121. Quick fix for proccing weapons
  122. Looking for Ariak's most recent db...
  123. EQEMU Expansion: Zone of Malevolence
  124. Exp for Money NPC
  125. Simple Web Stats on Zones
  126. Quick Scripting Question
  127. NPC Pathing for dummies.
  128. WesQuests.cpp - minor bug fixes
  129. New Client.cpp
  130. Source && Binary to ZoM
  131. Task Lists
  132. Npc_types changes
  133. Ariak's 0.3.0-Compatible DB
  134. 0.3.0 Bugs
  135. 2.6 Emu DB into 2.7 ? How?
  136. Scripted Doors - they're magic 'n stuff
  137. I don't have VCC
  138. minilogin v3?
  139. Newest Problem, Min/Max dmg and Summon :(
  140. Scripting Doors with Locks for specific keys
  141. Velious Graphics?
  142. Roamers, Roaming, and the like
  143. adding mobs to the zones?
  144. Fix for TRIGGER_ITEM script item
  145. 0.3.0 Db ......
  146. Limited range melee attacks
  147. NPC Roaming in Next Release?
  148. Some Random Quest Goodies
  149. Making rogues smell less badly...
  150. Door_Struct
  151. where can i find Drawdes DB?
  152. Looking for Drewdes DB with highend zones from Ariak's DB im
  153. NPC damage/casting
  154. Updated faction table (for 0.8 world data)
  155. Perfect warrior weapons
  156. One way of getting waypoints with minimal fuss
  157. Let's create a World Server
  158. Info about 0.3.1
  159. Future Features
  160. DB Status..
  161. Making Quests
  162. Sleepers sleeping texture?
  163. Drawde, Hey.
  164. Some interesting info for everyone
  165. Cool
  166. EQ Protocol/Packet information
  167. A Way to Add a Lumberjack Skill
  168. A few questions.
  169. Noob script questions
  170. saving zones.
  171. I want to do my part.
  172. Ancient Spells... Who drops them?
  173. Zem?
  174. Is it doable?
  175. Question on Item_struc
  176. 0.3.1.1-X-Source
  177. Critical hits, AA points ...
  178. scripting help
  179. Help with the #summonitem Command Please
  180. New commands
  181. Dragon breath attacks
  182. 0.3.1 Bugs
  183. Npc spell selection
  184. Creating a mule :) -- Reputation and Followers
  185. Going up?
  186. NPC/item DB arrangement
  187. backstabs
  188. Dynamic Simple Quest Generation 1
  189. A Kick implementation
  190. Extra commands (#findrace, #findclass, and #findskill)
  191. new mods for wesquests: Move a NPC to a new location and ani
  192. Anyone know of a good way to identify guards?
  193. (Unique) NPC Spawning
  194. NPC Scripting - Please help!
  195. Tips for updating your zone safe coordinates (#zsafecoords)
  196. combat system
  197. On Guard Behavior
  198. Airships :)
  199. EQEMU in Delphi?
  200. cshome files?
  201. Guild trainers & automatic skill increment ??
  202. NPC Pathing?
  203. Request about Dev. Position
  204. Level 61-100 Zones?
  205. A forage skill snippet
  206. Lavastorm and Najena
  207. IRC Developer channel?
  208. C/C++ Compile Issues
  209. Scripted waypoints with the scripting engine.
  210. is item_nr suppose to be uint16 or uint32?
  211. High Priestesses
  212. ALICE and EQE
  213. Compiler switches?
  214. Mend code snippet
  215. AA skills "snippet"
  216. Feign Death
  217. Spell scribing
  218. MySQL InnoDB and BDB tables support ?
  219. Titles for 60+?
  220. Oddity with source
  221. Basic Feign Death code
  222. Obersvations by a ServerOp...
  223. Ever consider?
  224. What is the formula for Arena PvP?
  225. Simple wolf actions
  226. ok....
  227. [newb] Where do I start?
  228. EQEmu source for FreeBSD 4.5-STABLE
  229. Version/Build Numbers
  230. Question for you db makers
  231. 0.3.2 stuff.
  232. Question on NPC min/max damage
  233. Class / Race
  234. Down to just 2 compile errors, help plz
  235. changelog ?
  236. Do tradeskill recipes work?
  237. itemcollector question
  238. where is the correct cvs ?
  239. Database Editor
  240. Idea for #goto
  241. npc movement
  242. Exploitable buffer overrun in the client
  243. Resists
  244. premade DB?
  245. Zonepoints
  246. Combat Proc + Skill Mod Help :)
  247. Addon.ini - Thanks
  248. changelog .. for database !
  249. cfg files and db safe coords
  250. Question about race # for Icebreaker and Gorenaire