- Getting back into the game (3 replies)
- Visual C++ Express 2005 Beta (5 replies)
- 5.8-5.9 spawned database? (4 replies)
- Oow Code(s) (11 replies)
- Where MiniLogin for New Update? (5 replies)
- New Details about items (0 replies)
- Idea for the #zone command (1 replies)
- is it impossible? (8 replies)
- OpenEQ Loginserver (17 replies)
- Request some information from experinced EQEMU Devs (3 replies)
- EqEmu UML Diagram?? (9 replies)
- Not sure of why Im getting this... (6 replies)
- Junior Developer (10 replies)
- #spawnfix -- fixed! (4 replies)
- Three questions (7 replies)
- questions for the experts. (4 replies)
- 5.8 login (6 replies)
- enabling pvp within zones. (7 replies)
- I wanna help :P (4 replies)
- question of feasability (5 replies)
- Fathernitwit (1 replies)
- Question (1 replies)
- MOB Line Of Sight (34 replies)
- Proposal: spawn conditions (8 replies)
- Instance table - ideas and looking for suggestions. (8 replies)
- Would be really cool if..... (3 replies)
- Fixed Illusion Packet (2 replies)
- Programming for Trilogy (10 replies)
- Trade Skill Weirdness (0 replies)
- Curiousity gets the best of all of us hehe (4 replies)
- Implemented Split and Autosplit (11 replies)
- Items toward bottom of loot table not dropping fix (13 replies)
- Minor compiler error fix (1 replies)
- Name Generation Fix (0 replies)
- EQEmu Compatablity? (3 replies)
- Client::Message types (0 replies)
- Merchant Last Names By Shop Type (3 replies)
- Quest File Location By NPC Names (0 replies)
- Random fixes (46 replies)
- Compile warnings. (3 replies)
- Recent PlayerProfile changes (8 replies)
- Found a database but in Binary. (4 replies)
- 16 bit checksums (20 replies)
- Search Recipes (0 replies)
- Funcion to send a sound packet. (0 replies)
- Can you use Bloodshed (9 replies)
- 5.7DR6 (3 replies)
- Guide: Zone List / Description (7 replies)
- Fixing char sucked when die for Env_Damage (drops) (1 replies)
- Learning C++ (14 replies)
- How can i add AA's to my EqEmu 0-5-6? (3 replies)
- 2 grids system (9 replies)
- Augments In Place ????? (0 replies)
- What was Patched (1 replies)
- Augments? (0 replies)
- AA fix (12 replies)
- XP bonuses per zone (5 replies)
- PBAE and distance checks (4 replies)
- cvs.biosprite.net down... (3 replies)
- New Commands - updated july 7th (31 replies)
- Temporary Magician Summon Monster pet line FIX (2 replies)
- Win64 (3 replies)
- Luclin Hair, Faces not showing up properly to other clients (3 replies)
- help with C++ (5 replies)
- Item out of charges. (5 replies)
- Code - Serverwide Globals (1 replies)
- 6-16-04 Opcodes. updated can Group more then 2 ppl now. (2 replies)
- Compiling Zone.exe (4 replies)
- mysql query that returns a char value rather then a bool (1 replies)
- #level not working (3 replies)
- CVS location (7 replies)
- AA Fix and Table Update (19 replies)
- Regarding CVS Dumps (0 replies)
- OPCodes. Disarm trap opcode update. and sense heading. (7 replies)
- /guildwar /guildpeace added (4 replies)
- Ability opcode update (1 replies)
- Jr Dev Code (6 replies)
- Jr Dev Code (1 replies)
- Help with a few development things (3 replies)
- repost: contributors (23 replies)
- The Tormented Recruiting!!!!! (3 replies)
- problems compiling 5-29-2004 source code (7 replies)
- spawn areas (5 replies)
- Junior Developer Code (12 replies)
- Jr Dev Code - Error logging (6 replies)
- Junior Developer Code (2 replies)
- DAoN (9 replies)
- Jr Dev Code (20 replies)
- Hope this helps (3 replies)
- "Building" zones (3 replies)
- anyone having problems with pain and suffering? (1 replies)
- Mob HP regen after argo loss (13 replies)
- AC for mobs and more (12 replies)
- Best way to add a blind effect to a command? (1 replies)
- Need a epic live bard to gimme 2 numbers will yah. (2 replies)
- FIX UPDATE: Group Experience & Greens (2 replies)
- 5-7-04 (2 replies)
- eqlive open zones spawn & pathing (1 replies)
- FIX UPDATE: Loot Related Exploits (Rec. Lvl & 2Handers) (16 replies)
- Player data stored in binary in DB (2 replies)
- The Green Leaf Changedump (Bug Fixes & Features - Huge) (8 replies)
- 5-5-04 cvs files (1 replies)
- Take the EQ out of EQEmu? (6 replies)
- Fiddling with AAs on EQEMu (5 replies)
- FIX UPDATE: Monk \ Beastlord Dual Wield (5 replies)
- DO NOT ASK WHERE YOU CAN GET A COMPILED VERSION HERE (2 replies)
- 5-1-04 CVS Files (4 replies)
- Making SafeZones in PvP? Setting certain zones only you..... (3 replies)
- FIX: Casting Translocate on a non-grouped player = crash (2 replies)
- Aggro Event for Perl Quests (3 replies)
- w00t Thanks! (0 replies)
- Making new pets (4 replies)
- How can I participate? (2 replies)
- free Microsoft Visual C++ Toolkit 2003 download (9 replies)
- One Stop Shop for Source Code Updates! (3 replies)
- 2 diffs of fixes (0 replies)
- CVS? (3 replies)
- fix: dual wield at wrong levels for rogue/war (3 replies)
- a couple of skill-up fixes... (taunt & fd) (0 replies)
- zone.exe crashes when updating faction tables (5 replies)
- Planar progression (EQEMU Style) (2 replies)
- Increasing faction on mob death (10 replies)
- Allowing commas in perl quest text (2 replies)
- Default perl quest for each zone (0 replies)
- latest source, snapshots, cvs and ramala fa fa (5 replies)
- facing its target when rooted (4 replies)
- Thoughts on Armor Class (17 replies)
- AA PHP Problem (1 replies)
- Armor Class (7 replies)
- Adventure Recruters - start (0 replies)
- stuck on an OP_Code (1 replies)
- Delete me please.. (1 replies)
- Need help for completion of GLOBAL SPAWNING project (22 replies)
- repost of code that works REALLY well for me (15 replies)
- Fix for mob heading in 0.5.5-DR1 (2 replies)
- #Spawn command... (1 replies)
- Can i get the current SPdat_Struct from somebody... (0 replies)
- major n00b trying to sign in (1 replies)
- hasitem available for perl quests (2 replies)
- Spawnfix command (0 replies)
- A few suggestions on combat code.. (0 replies)
- quest global vars : wildcards behavior (0 replies)
- having trouble with username (4 replies)
- Version History (2 replies)
- 0.5.5-DR1 question (0 replies)
- (possible) Fear usage! (3 replies)
- Scribe Spells Bug. (3 replies)
- quest/waypoints (5 replies)
- Visual Studio .NET 2003 (4 replies)
- grids (8 replies)
- Is there a way to get files without patching? (5 replies)
- 5.5DR1 Character Creation bug (5 replies)
- Fixed spellbar bug and luclin faces viewed by other clients (29 replies)
- Dev Question. (1 replies)
- Signed/Unsigned comparisons (0 replies)
- quest::selfcast(spellid) (6 replies)
- My first contribution... Here goes nothing... (14 replies)
- can i help at all? (5 replies)
- EQemu dumb question. (0 replies)
- Race / Class Locking (4 replies)
- Proc rate identified? (7 replies)
- Got akanon to steamfont zoneline to work (code & db) (1 replies)
- Any C++ guru for help, or .. is it the wrong board ? (0 replies)
- Weather, and NPC titles/lastname (5 replies)
- Questions on zone points (20 replies)
- port to .net and C# and SQL server (2 replies)
- question on new npc dmg code im workin on (0 replies)
- Trying to get a grasp what developers want (7 replies)
- NPC titles? (1 replies)
- Art Test zone (2 replies)
- Speed optimizations? (18 replies)
- LogLevel Field in the Variables Table (1 replies)
- Everquest 2 emulation (19 replies)
- makefile for more targets (5 replies)
- AI (7 replies)
- Fix: Invisibility and IVU (Huge! Requires DB change) (10 replies)
- new to-hit code to test if you wish... (5 replies)
- Code question from attack.cpp (1 replies)
- Is PoHate still available?? (4 replies)
- @Devs: Question about spell effects (2 replies)
- EQ Server., Can these ideas be done? (PvP Ideas) (1 replies)
- Bard fixes (against Shawn319's cvs) (5 replies)
- perl quests calling c functions (12 replies)
- Fix: Feign Death opcode and indiff /con (1 replies)
- Hp / level (2 replies)
- Files with Dev-CPP and FreeBSD compile changes (7 replies)
- Making lastname work (4 replies)
- face hack (2 replies)
- reloading perl quests (7 replies)
- Capability request for EQEmu (6 replies)
- EQEmu DEV-C++ Howto (updated for 5.5DR1) (41 replies)
- Fix for mobs and pet movement - Updated (10 replies)
- FreeBSD compatibility for Shawn319's cvs (0 replies)
- doors with opentype = 57 (1 replies)
- Dropped object problem? (6 replies)
- 0.5.3DR2 (3 replies)
- Fix for Bind Sight (12 replies)
- Attn: Shawn319 (13 replies)
- tradeskillrecipe table (22 replies)
- Parser.cpp and Embparser.cpp fixes and additions Updated! (3 replies)
- WLD file format (1 replies)
- How about since /ooc is worldwide, /say be zonewide? (1 replies)
- Suggestion for #showskills command (1 replies)
- We need the loginserver! (32 replies)
- Full compatibility patches for FreeBSD 5.2rc2 (0.5.3dr2) (2 replies)
- ZoneProxy-friendly changes to 0.5.3DR2 (25 replies)
- Here's a fix for 5.3DR2 Mob Healthbar not updating in client (3 replies)
- regeneration rate for hp (4 replies)
- Item Augmentation (3 replies)
- Patch to compile crc32.cpp on GCC 3.3.x (2 replies)
- Fix: Monk H2H damage above 60 (7 replies)
- New Opcodes & Some bugs in Eq0.5.3-Dr2 (0 replies)
- telnet console 'who' command implementation for 5.3DR1 (5 replies)
- how do you change Start_zones (1 replies)
- 5.3DR1 Source? (15 replies)
- Setting Mob Spawn time? (5 replies)
- EqEmu Flow Chart? (5 replies)
- Is CVS working again.. I really want the 5.2 code. (6 replies)
- #summon player (5 replies)
- MOBs and Minor typo (7 replies)
- 052DR1 PVP Fix (0 replies)
- Logger vs stdout/stderr (0 replies)
- debug build (3 replies)
- 0.5.1-DR1 CVS Version (8 replies)
- 0.5.1DR2 snapshot while you wait. (15 replies)
- Auto Assist? working or not? (0 replies)
- Partial Fix for World Tradeskill Objects (new opcode) (0 replies)
- Normalizing the DB (5 replies)
- NPC wander fixes (11 replies)
- dist calculations (7 replies)
- Zone Threads (12 replies)
- Better use of entity lists? (22 replies)
- Teleport doors bug (4 replies)
- auto_ptr and object encapsulation (2 replies)
- Extend Timeout delay for telnet console (3 replies)
- lists and queues and deques, oh my! (1 replies)
- Seperator obeysquotes member (3 replies)
- Faction Question (2 replies)
- Compiler versions (6 replies)
- coding standards (1 replies)
- embperl/wsh (20 replies)
- diff - #findskill (1 replies)
- diff - parse errors (3 replies)
- dbcore.mysql (7 replies)
- eqtime.cfg? (1 replies)
- is it possable (0 replies)
- Fixed "start_zones" (7 replies)
- Tradeskill Table (10 replies)
- I take it... (4 replies)
- Opcode changes on ShowEq board (1 replies)