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  1. Getting back into the game (3 replies)
  2. Visual C++ Express 2005 Beta (5 replies)
  3. 5.8-5.9 spawned database? (4 replies)
  4. Oow Code(s) (11 replies)
  5. Where MiniLogin for New Update? (5 replies)
  6. New Details about items (0 replies)
  7. Idea for the #zone command (1 replies)
  8. is it impossible? (8 replies)
  9. OpenEQ Loginserver (17 replies)
  10. Request some information from experinced EQEMU Devs (3 replies)
  11. EqEmu UML Diagram?? (9 replies)
  12. Not sure of why Im getting this... (6 replies)
  13. Junior Developer (10 replies)
  14. #spawnfix -- fixed! (4 replies)
  15. Three questions (7 replies)
  16. questions for the experts. (4 replies)
  17. 5.8 login (6 replies)
  18. enabling pvp within zones. (7 replies)
  19. I wanna help :P (4 replies)
  20. question of feasability (5 replies)
  21. Fathernitwit (1 replies)
  22. Question (1 replies)
  23. MOB Line Of Sight (34 replies)
  24. Proposal: spawn conditions (8 replies)
  25. Instance table - ideas and looking for suggestions. (8 replies)
  26. Would be really cool if..... (3 replies)
  27. Fixed Illusion Packet (2 replies)
  28. Programming for Trilogy (10 replies)
  29. Trade Skill Weirdness (0 replies)
  30. Curiousity gets the best of all of us hehe (4 replies)
  31. Implemented Split and Autosplit (11 replies)
  32. Items toward bottom of loot table not dropping fix (13 replies)
  33. Minor compiler error fix (1 replies)
  34. Name Generation Fix (0 replies)
  35. EQEmu Compatablity? (3 replies)
  36. Client::Message types (0 replies)
  37. Merchant Last Names By Shop Type (3 replies)
  38. Quest File Location By NPC Names (0 replies)
  39. Random fixes (46 replies)
  40. Compile warnings. (3 replies)
  41. Recent PlayerProfile changes (8 replies)
  42. Found a database but in Binary. (4 replies)
  43. 16 bit checksums (20 replies)
  44. Search Recipes (0 replies)
  45. Funcion to send a sound packet. (0 replies)
  46. Can you use Bloodshed (9 replies)
  47. 5.7DR6 (3 replies)
  48. Guide: Zone List / Description (7 replies)
  49. Fixing char sucked when die for Env_Damage (drops) (1 replies)
  50. Learning C++ (14 replies)
  51. How can i add AA's to my EqEmu 0-5-6? (3 replies)
  52. 2 grids system (9 replies)
  53. Augments In Place ????? (0 replies)
  54. What was Patched (1 replies)
  55. Augments? (0 replies)
  56. AA fix (12 replies)
  57. XP bonuses per zone (5 replies)
  58. PBAE and distance checks (4 replies)
  59. cvs.biosprite.net down... (3 replies)
  60. New Commands - updated july 7th (31 replies)
  61. Temporary Magician Summon Monster pet line FIX (2 replies)
  62. Win64 (3 replies)
  63. Luclin Hair, Faces not showing up properly to other clients (3 replies)
  64. help with C++ (5 replies)
  65. Item out of charges. (5 replies)
  66. Code - Serverwide Globals (1 replies)
  67. 6-16-04 Opcodes. updated can Group more then 2 ppl now. (2 replies)
  68. Compiling Zone.exe (4 replies)
  69. mysql query that returns a char value rather then a bool (1 replies)
  70. #level not working (3 replies)
  71. CVS location (7 replies)
  72. AA Fix and Table Update (19 replies)
  73. Regarding CVS Dumps (0 replies)
  74. OPCodes. Disarm trap opcode update. and sense heading. (7 replies)
  75. /guildwar /guildpeace added (4 replies)
  76. Ability opcode update (1 replies)
  77. Jr Dev Code (6 replies)
  78. Jr Dev Code (1 replies)
  79. Help with a few development things (3 replies)
  80. repost: contributors (23 replies)
  81. The Tormented Recruiting!!!!! (3 replies)
  82. problems compiling 5-29-2004 source code (7 replies)
  83. spawn areas (5 replies)
  84. Junior Developer Code (12 replies)
  85. Jr Dev Code - Error logging (6 replies)
  86. Junior Developer Code (2 replies)
  87. DAoN (9 replies)
  88. Jr Dev Code (20 replies)
  89. Hope this helps (3 replies)
  90. "Building" zones (3 replies)
  91. anyone having problems with pain and suffering? (1 replies)
  92. Mob HP regen after argo loss (13 replies)
  93. AC for mobs and more (12 replies)
  94. Best way to add a blind effect to a command? (1 replies)
  95. Need a epic live bard to gimme 2 numbers will yah. (2 replies)
  96. FIX UPDATE: Group Experience & Greens (2 replies)
  97. 5-7-04 (2 replies)
  98. eqlive open zones spawn & pathing (1 replies)
  99. FIX UPDATE: Loot Related Exploits (Rec. Lvl & 2Handers) (16 replies)
  100. Player data stored in binary in DB (2 replies)
  101. The Green Leaf Changedump (Bug Fixes & Features - Huge) (8 replies)
  102. 5-5-04 cvs files (1 replies)
  103. Take the EQ out of EQEmu? (6 replies)
  104. Fiddling with AAs on EQEMu (5 replies)
  105. FIX UPDATE: Monk \ Beastlord Dual Wield (5 replies)
  106. DO NOT ASK WHERE YOU CAN GET A COMPILED VERSION HERE (2 replies)
  107. 5-1-04 CVS Files (4 replies)
  108. Making SafeZones in PvP? Setting certain zones only you..... (3 replies)
  109. FIX: Casting Translocate on a non-grouped player = crash (2 replies)
  110. Aggro Event for Perl Quests (3 replies)
  111. w00t Thanks! (0 replies)
  112. Making new pets (4 replies)
  113. How can I participate? (2 replies)
  114. free Microsoft Visual C++ Toolkit 2003 download (9 replies)
  115. One Stop Shop for Source Code Updates! (3 replies)
  116. 2 diffs of fixes (0 replies)
  117. CVS? (3 replies)
  118. fix: dual wield at wrong levels for rogue/war (3 replies)
  119. a couple of skill-up fixes... (taunt & fd) (0 replies)
  120. zone.exe crashes when updating faction tables (5 replies)
  121. Planar progression (EQEMU Style) (2 replies)
  122. Increasing faction on mob death (10 replies)
  123. Allowing commas in perl quest text (2 replies)
  124. Default perl quest for each zone (0 replies)
  125. latest source, snapshots, cvs and ramala fa fa (5 replies)
  126. facing its target when rooted (4 replies)
  127. Thoughts on Armor Class (17 replies)
  128. AA PHP Problem (1 replies)
  129. Armor Class (7 replies)
  130. Adventure Recruters - start (0 replies)
  131. stuck on an OP_Code (1 replies)
  132. Delete me please.. (1 replies)
  133. Need help for completion of GLOBAL SPAWNING project (22 replies)
  134. repost of code that works REALLY well for me (15 replies)
  135. Fix for mob heading in 0.5.5-DR1 (2 replies)
  136. #Spawn command... (1 replies)
  137. Can i get the current SPdat_Struct from somebody... (0 replies)
  138. major n00b trying to sign in (1 replies)
  139. hasitem available for perl quests (2 replies)
  140. Spawnfix command (0 replies)
  141. A few suggestions on combat code.. (0 replies)
  142. quest global vars : wildcards behavior (0 replies)
  143. having trouble with username (4 replies)
  144. Version History (2 replies)
  145. 0.5.5-DR1 question (0 replies)
  146. (possible) Fear usage! (3 replies)
  147. Scribe Spells Bug. (3 replies)
  148. quest/waypoints (5 replies)
  149. Visual Studio .NET 2003 (4 replies)
  150. grids (8 replies)
  151. Is there a way to get files without patching? (5 replies)
  152. 5.5DR1 Character Creation bug (5 replies)
  153. Fixed spellbar bug and luclin faces viewed by other clients (29 replies)
  154. Dev Question. (1 replies)
  155. Signed/Unsigned comparisons (0 replies)
  156. quest::selfcast(spellid) (6 replies)
  157. My first contribution... Here goes nothing... (14 replies)
  158. can i help at all? (5 replies)
  159. EQemu dumb question. (0 replies)
  160. Race / Class Locking (4 replies)
  161. Proc rate identified? (7 replies)
  162. Got akanon to steamfont zoneline to work (code & db) (1 replies)
  163. Any C++ guru for help, or .. is it the wrong board ? (0 replies)
  164. Weather, and NPC titles/lastname (5 replies)
  165. Questions on zone points (20 replies)
  166. port to .net and C# and SQL server (2 replies)
  167. question on new npc dmg code im workin on (0 replies)
  168. Trying to get a grasp what developers want (7 replies)
  169. NPC titles? (1 replies)
  170. Art Test zone (2 replies)
  171. Speed optimizations? (18 replies)
  172. LogLevel Field in the Variables Table (1 replies)
  173. Everquest 2 emulation (19 replies)
  174. makefile for more targets (5 replies)
  175. AI (7 replies)
  176. Fix: Invisibility and IVU (Huge! Requires DB change) (10 replies)
  177. new to-hit code to test if you wish... (5 replies)
  178. Code question from attack.cpp (1 replies)
  179. Is PoHate still available?? (4 replies)
  180. @Devs: Question about spell effects (2 replies)
  181. EQ Server., Can these ideas be done? (PvP Ideas) (1 replies)
  182. Bard fixes (against Shawn319's cvs) (5 replies)
  183. perl quests calling c functions (12 replies)
  184. Fix: Feign Death opcode and indiff /con (1 replies)
  185. Hp / level (2 replies)
  186. Files with Dev-CPP and FreeBSD compile changes (7 replies)
  187. Making lastname work (4 replies)
  188. face hack (2 replies)
  189. reloading perl quests (7 replies)
  190. Capability request for EQEmu (6 replies)
  191. EQEmu DEV-C++ Howto (updated for 5.5DR1) (41 replies)
  192. Fix for mobs and pet movement - Updated (10 replies)
  193. FreeBSD compatibility for Shawn319's cvs (0 replies)
  194. doors with opentype = 57 (1 replies)
  195. Dropped object problem? (6 replies)
  196. 0.5.3DR2 (3 replies)
  197. Fix for Bind Sight (12 replies)
  198. Attn: Shawn319 (13 replies)
  199. tradeskillrecipe table (22 replies)
  200. Parser.cpp and Embparser.cpp fixes and additions Updated! (3 replies)
  201. WLD file format (1 replies)
  202. How about since /ooc is worldwide, /say be zonewide? (1 replies)
  203. Suggestion for #showskills command (1 replies)
  204. We need the loginserver! (32 replies)
  205. Full compatibility patches for FreeBSD 5.2rc2 (0.5.3dr2) (2 replies)
  206. ZoneProxy-friendly changes to 0.5.3DR2 (25 replies)
  207. Here's a fix for 5.3DR2 Mob Healthbar not updating in client (3 replies)
  208. regeneration rate for hp (4 replies)
  209. Item Augmentation (3 replies)
  210. Patch to compile crc32.cpp on GCC 3.3.x (2 replies)
  211. Fix: Monk H2H damage above 60 (7 replies)
  212. New Opcodes & Some bugs in Eq0.5.3-Dr2 (0 replies)
  213. telnet console 'who' command implementation for 5.3DR1 (5 replies)
  214. how do you change Start_zones (1 replies)
  215. 5.3DR1 Source? (15 replies)
  216. Setting Mob Spawn time? (5 replies)
  217. EqEmu Flow Chart? (5 replies)
  218. Is CVS working again.. I really want the 5.2 code. (6 replies)
  219. #summon player (5 replies)
  220. MOBs and Minor typo (7 replies)
  221. 052DR1 PVP Fix (0 replies)
  222. Logger vs stdout/stderr (0 replies)
  223. debug build (3 replies)
  224. 0.5.1-DR1 CVS Version (8 replies)
  225. 0.5.1DR2 snapshot while you wait. (15 replies)
  226. Auto Assist? working or not? (0 replies)
  227. Partial Fix for World Tradeskill Objects (new opcode) (0 replies)
  228. Normalizing the DB (5 replies)
  229. NPC wander fixes (11 replies)
  230. dist calculations (7 replies)
  231. Zone Threads (12 replies)
  232. Better use of entity lists? (22 replies)
  233. Teleport doors bug (4 replies)
  234. auto_ptr and object encapsulation (2 replies)
  235. Extend Timeout delay for telnet console (3 replies)
  236. lists and queues and deques, oh my! (1 replies)
  237. Seperator obeysquotes member (3 replies)
  238. Faction Question (2 replies)
  239. Compiler versions (6 replies)
  240. coding standards (1 replies)
  241. embperl/wsh (20 replies)
  242. diff - #findskill (1 replies)
  243. diff - parse errors (3 replies)
  244. dbcore.mysql (7 replies)
  245. eqtime.cfg? (1 replies)
  246. is it possable (0 replies)
  247. Fixed "start_zones" (7 replies)
  248. Tradeskill Table (10 replies)
  249. I take it... (4 replies)
  250. Opcode changes on ShowEq board (1 replies)