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  1. Pet last name rule (1 replies)
  2. Here are my suggestions (2 replies)
  3. Looted Epic Quest item With Wrong Character (0 replies)
  4. Equipped item forces player to say and emote specific text. (1 replies)
  5. Yet another Hero's Forge post. (1 replies)
  6. EQReborn Promotional Video (1 replies)
  7. Temporary Bags Changed to Traders Satchel when Logged out? (4 replies)
  8. Any idea how to get this model? (2 replies)
  9. Features I would LOVE to see on an emulation server. (1 replies)
  10. Player Control? (6 replies)
  11. Feature request to add WPFix. (4 replies)
  12. Lua / Perl events for character creation / deletion (4 replies)
  13. Player Event: Merchant Transaction (1 replies)
  14. NPC Door Opening Modification (1 replies)
  15. Request/Question - always aggros npc (24 replies)
  16. Pvp teams help (0 replies)
  17. Monster Hero Creator (4 replies)
  18. Rule(s) to handle PVP death (4 replies)
  19. Classic Spell Effects (2 replies)
  20. A vendor that ONLY sells? (2 replies)
  21. Server List: More Details (Optional) (0 replies)
  22. Quests to increase number of spawnable bots? (0 replies)
  23. Feature Request: Improved Tethering (2 replies)
  24. Summoned Bags to Disenchanted Bags (1 replies)
  25. Add Zone SetTime (2 replies)
  26. Inspect buffs without group (17 replies)
  27. Removing fabled spaws (4 replies)
  28. Ability to Cast Runes from Perl/LUA (5 replies)
  29. Trilogy (4 replies)
  30. Request X/Y/Z Spell Particles [$Mob->SpellEffect(effectid, x, y, z)] (3 replies)
  31. Lua Mob.Say() optional language parameter (4 replies)
  32. Mend above skill 100 (4 replies)
  33. Custom Haste Caps for Level-Limited servers (1 replies)
  34. Marketplace (9 replies)
  35. Merc Runspeed (1 replies)
  36. Bazaar offline sellers for players (7 replies)
  37. Item Graphic Editing (2 replies)
  38. Expedition System (17 replies)
  39. New Event: EVENT_CAMPED (3 replies)
  40. Item effects and Memspells over 32,768 (10 replies)
  41. Leash Distance (2 replies)
  42. About Familiars (0 replies)
  43. merchant idea if possible? (14 replies)
  44. #path connect los (3 replies)
  45. User request regarding SOD client (4 replies)
  46. Per Level Experience Rates (2 replies)
  47. IRC Bridge Relay (3 replies)
  48. Changing text color of NPC names? (2 replies)
  49. Ornamentions (29 replies)
  50. More merchant options (3 replies)
  51. Pet kill with PvP reward 3 and Specific item that can be looted off a player in pvp (1 replies)
  52. add functinoality to quest::depop() (8 replies)
  53. MaxChars variable in database (12 replies)
  54. How to remove zone access without flag? (4 replies)
  55. Character:MaxLevel (idea) Client dependant ? (2 replies)
  56. Corpse Unlock Code/Snippet (0 replies)
  57. HoT Items Request (1 replies)
  58. Slight enhancement to #mystats output (2 replies)
  59. NPC's on mounts? (11 replies)
  60. Missing Spell Effects (6 replies)
  61. I would love a password recovery option for LS logins. (6 replies)
  62. Zone idling (5 replies)
  63. Rogues' Backstab Damage issue/Affecting the irrel server (2 replies)
  64. AA'S and rulsets (3 replies)
  65. Task Master (3 replies)
  66. Group members on the map (3 replies)
  67. Double Attack for Bards and BST (1 replies)
  68. Newer Stat Categories (SoF+) (1 replies)
  69. Per zone: Idle when empty (1 replies)
  70. Event_npc_cast (0 replies)
  71. Record / Log Chat (21 replies)
  72. Cone Spells (0 replies)
  73. quest::pathto(x,y,z); (0 replies)
  74. It's me again, Pet rule (3 replies)
  75. Proposition for new Flag: Rampage Immunity (0 replies)
  76. Another pass through player.pl (2 replies)
  77. sub EVENT_POPUPRESPONSE to Player.pl (2 replies)
  78. NPC's finding other NPC's $x,$y,$z (4 replies)
  79. AI Intelligence and Invulnerable targets. (1 replies)
  80. Char mover? please.. (8 replies)
  81. NPC default pl (3 replies)
  82. AA List (0 replies)
  83. Custom Rules Per-Zone (1 replies)
  84. Hotzone lister (0 replies)
  85. Unique zone - can it use unique rules? (11 replies)
  86. Custom Music Feature (0 replies)
  87. Warrior disciplines broken (3 replies)
  88. Persistent Invulnerability for GMs (5 replies)
  89. non-melee hits (0 replies)
  90. GM Notification from Quests (5 replies)
  91. Command prefix (17 replies)
  92. Rule to Allow EXP from Merchants (3 replies)
  93. Random mob level. (4 replies)
  94. Color Coded Rarities (3 replies)
  95. Extra variable for moveto and pathto quest functions (3 replies)
  96. All Spells landing on Low levels?? (9 replies)
  97. Anti Train Code (7 replies)
  98. Blinding Luminence/blind effects (2 replies)
  99. Smoothing Xp curves (12 replies)
  100. Knock back effects (4 replies)
  101. Removing Ldon Points? (0 replies)
  102. Ability to level past 89ish? (53 replies)
  103. NPC Attack Skill Type (11 replies)
  104. Fear change (12 replies)
  105. Variation for #showstats (8 replies)
  106. Custom Helmet Graphics (12 replies)
  107. Rodrick's Gift (0 replies)
  108. Saylink and EVENT_PROXIMITY_SAY requests (3 replies)
  109. GM Command to bind (4 replies)
  110. melee casting requirement (9 replies)
  111. Stronger Roots (10 replies)
  112. Exp Caps (4 replies)
  113. $client->GetStartZone() or similar (11 replies)
  114. Player position (4 replies)
  115. Control NPC Healing assist range (1 replies)
  116. scribespell for one level (32 replies)
  117. Expanding Exp Mods (4 replies)
  118. AA quest linking (1 replies)
  119. Proposition for More Races on Faction table to allow more Illusion mods (4 replies)
  120. LDoN (5 replies)
  121. Learn Recipe quest:: function (4 replies)
  122. Event_cast (8 replies)
  123. On pets control and new options (5 replies)
  124. Any work being done on MM's (13 replies)
  125. Max Players per IP (11 replies)
  126. Alchoholic AE's and PBAE (3 replies)
  127. NPC Armor Tint (10 replies)
  128. Leashing Mobs (13 replies)
  129. Max Pulls to reduce zone crashing (1 replies)
  130. Pacify and Lull (14 replies)
  131. Slow Mitigation (4 replies)
  132. coins weightless (16 replies)
  133. autoconf/automake build system (0 replies)
  134. Guild Bank and buff duration not decreasing (24 replies)
  135. Dual Login-Servers? (15 replies)
  136. Stackable Focuses (4 replies)
  137. Keyring issues (5 replies)
  138. Item Wear and Tear (3 replies)
  139. AA Quest Commands (2 replies)
  140. Way to mass weaken monsters (8 replies)
  141. Custom Classes (10 replies)
  142. Dyanmic Object Spawning (10 replies)
  143. GM Possession (5 replies)
  144. Send/Receive (9 replies)
  145. Buff Bot (5 replies)
  146. plugin idea (0 replies)
  147. List of Features that are missing or need work (20 replies)
  148. In Game Message System (23 replies)
  149. Moving Horses to a Table (15 replies)
  150. New Special Attack - Immune to Ranged (1 replies)
  151. Feign Death and Spell Casting (7 replies)
  152. Levitation Bounce (10 replies)
  153. Deleted Character Restore (2 replies)
  154. Reverse Procs (12 replies)
  155. EQ Item Creator? (1 replies)
  156. Backstab/flying kick dmg (0 replies)
  157. Pet casting spells ignore pvp mitigation (4 replies)
  158. Disable /anon or /role (8 replies)
  159. Requested Change to the prereq_skill field in altadv_vars table (8 replies)
  160. Player VS player mitigation (1 replies)
  161. Critical Spell casting Rule (27 replies)
  162. Shrouds (0 replies)
  163. Trimming variable fat (5 replies)
  164. Idea: Rare/Special Random Wares List merchants (5 replies)
  165. New Concept: Proximity Spawning (to reduce bandwidth usage) (43 replies)
  166. Quest Command to Disable OOC Regen (1 replies)
  167. Player Corpse Poofing after Rez if Empty (0 replies)
  168. keyring (10 replies)
  169. Reset Abilities (0 replies)
  170. Text Links for Quests (1 replies)
  171. Adjusting Mob Damage in Real Time (3 replies)
  172. Adjustable Spell Resist Checks for NPCs Casting on Players (3 replies)
  173. A few PERL requests (2 replies)
  174. Horses without Luclin Models (4 replies)
  175. Zone Instancing (34 replies)
  176. Request to slightly improve add grid way point comand (12 replies)
  177. Auto AFK and Auto-Dismiss Pet upon AFK (8 replies)
  178. Group Issues: (15 replies)
  179. Player Command to Unlock Corpses (9 replies)
  180. #nukeitem Tweak: (3 replies)
  181. Its time to decouple the login server from the Emu servers (3 replies)
  182. Faction messages for GMs (2 replies)
  183. auto idle logout (4 replies)
  184. zone crash port jump (5 replies)
  185. A problem with the yellow , red, etc. cons (5 replies)
  186. proposition for a new NPC special (14 replies)
  187. Would it be possible for someone to code me a function (2 replies)
  188. Mounts (2 replies)
  189. increase in AA scope (6 replies)
  190. Vendors of tradeskill goods (19 replies)
  191. New Command: #unlockcorpse (1 replies)
  192. sub EVENT_AGRO_CLEARED (9 replies)
  193. World Statistics for maintenance (0 replies)
  194. Server Config Setting to Assign Port Ranges Per Zone Server (2 replies)
  195. Selling No-Drop items (2 replies)
  196. NPC race faction - no modifier for wolf form? (4 replies)
  197. Rule Request Character:MaxLevelSkillCap (3 replies)
  198. Online Suggestion. (7 replies)
  199. New Command #movetobind <name> (0 replies)
  200. New Command #unstuck (7 replies)
  201. Request For Information On Raid System (0 replies)
  202. Zone Xp level cap? (11 replies)
  203. Question about Annivesary edition? (3 replies)
  204. MQ2 Detection needed (11 replies)
  205. quest::gmcommand(""); (2 replies)
  206. an important question about BANE flag on NPCs (2 replies)
  207. Proposition for developers: new NPC special (9 replies)
  208. price change program?? (6 replies)
  209. Request for new # command please (28 replies)
  210. Money and Equipment drop rates (6 replies)
  211. I need to know a file name (3 replies)
  212. Updated Petition System (3 replies)
  213. Zone project, command.cpp, set_adventure_points (3 replies)
  214. Fabled mobs (2 replies)
  215. NEED a variable I think (3 replies)
  216. Server Status XML (5 replies)
  217. ANY chance of getting caught up to 13th floor soon? (2 replies)
  218. Changes to the XP modifier rules (0 replies)
  219. #npcooc and #npcworld (3 replies)
  220. Guild banker (2 replies)
  221. Zone instances/boot to login on mass port/zone (4 replies)
  222. /rewind needed (5 replies)
  223. Spawngroup info added to #npcstats? (1 replies)
  224. Make everything editable in game, suggestions. <------Novice Coder maybe I can help? (0 replies)
  225. spawning at certain percentage of health (10 replies)
  226. Creating Books (2 replies)
  227. 10 features Id like to see.. (9 replies)
  228. #listen (0 replies)
  229. LDoNs and whatnot (13 replies)
  230. Future of rule sets/variables (3 replies)
  231. More editing potential. (5 replies)
  232. Npc level ranges (4 replies)
  233. NPC Idles (5 replies)
  234. idea (1 replies)
  235. nat woes. (2 replies)
  236. Quest global that would make a huge difference... (4 replies)
  237. New Function - Reloading the ItemDB (8 replies)
  238. New Variable - Release Restriction On Race/Class Tradeskills (0 replies)
  239. Forum Request New section. (1 replies)
  240. echo quest request (11 replies)
  241. Bazaar teleporters (3 replies)
  242. Aug Pool/Bird Bath (7 replies)
  243. Omens PoK Stone? (10 replies)
  244. new variables row - eqemu version (2 replies)
  245. Mobs and equipped weapons (9 replies)
  246. No drop/ no trade flag rule (9 replies)
  247. movepc change request (0 replies)
  248. Settable damage modifiers (3 replies)
  249. NPCs that can hear without being targeted. (5 replies)
  250. Quest Logs (2 replies)