- Swimming?
- Weapon Graphic Attack Animation
- eqstr_us.txt
- sending the client PC HP updates... why?
- Generating Perl Classes..howto?
- Aggro
- Keyed teleport doors bringing along group
- Spirit Shrouds
- Random Duration Invisibility:
- EQClassic's Source Code
- Hacker Trap ingame event
- Dual Wield Graphic Display Before Dual Wield~
- Project M
- EQClassic Source
- Confirmed Underfoot will not be in Retail Stores
- unix "Sleep" implementation bug
- neriakd?
- Multiple LoginServer Connections
- Focus Effect - > Max Level effectiveness reduction question
- Adding Equipment to Pets
- Pet Focus Finalization
- Shared Tasks
- Player profile offset #s wrong?
- AAs
- Starting work on Seeds of Destruction
- Guild Bank - Why do we have this restriction?
- Worn Item Regeneration Cap
- SoD Development Tracking
- Automatic Say Links...Why not?
- Dual Login Server Code
- Scripting Language
- Old EQ UI - Impossible?
- Exporting Functions to Perl
- Alternate Currencies
- Underfoot
- Questions regarding Mob::PassCharismaCheck
- Steam Underfoot Development Tracking
- Potential speed increase
- New AC cap rules?
- #warpto
- Is consenting backwards?
- Send mail programmatically?
- House of Thule
- EQ on modded PSP
- Destructable Objects
- Find Nearest Object/Wall & Z value of floor @ point?
- Huge thank you to Derision for blocked buffs!
- Spell ID Limit w/SoD
- Zones
- Latest Live Opcodes
- Client used and character profile
- Question about Titanium and sending buffs to clients
- EQEmulator Server Launcher
- Collecting Packets
- How to Download Files from Live Server Without Running the Patcher
- Suggestions for learning C++?
- Client Hooking with CDetours: Console Logging
- IsPureNukeSpell issue?
- Adding Highpass back to the client (SoD source)
- Best place to get started in EQEmu development?
- Underfoot and Crescent Reach
- Faction modification from items?
- Performance Audit
- How to generate the CRC used by .s3d files?
- Max Items
- Questions to KLS about recent additions
- Corpse Dupe Bug
- Eqemu-wide bug?: Buying charged items
- AA data
- Reading data from DB
- Stuck on a piece of code
- global_chr.wld to global_chr.obj
- Working With PlayerProfile_Struct
- Question on Navicat Usage
- Bash/Kick & Stun
- Need of new aa's
- Item Graphics
- SprintF
- x64 Windows Compile option
- Derision - EQ Extractor
- WLD 0x30 Fragment Question
- Requesting packet collects.
- Veil of Alaris
- WLD 0x04 Fragment Question
- Question about SVN source code
- Really crazy idea...
- Forage oddness
- Google Code Updates Page
- Backwards compatibility
- Mercenaries
- VoA Development Tracking
- Understanding packet structure
- Compile error
- Perl 5xx Suggestion
- Ubuntu 12.04 and perl 5.14
- Applying Skill Mods in Mob::CheckHitChance
- Level 10/20 damage caps
- Pet stats
- Mob::CheckDoubleAttack problems
- Live AA dumps.
- Aura data
- Op Codes Question
- Stun question
- Live AC Soft cap returns.
- migitation, thac0 cap
- The emu source is the best adventure.
- New C++ Skills for EQ
- Damage shields and spell casting
- C# port... gauging interest
- inventory items
- list.IsEmpty() vs. list.Count()==0
- Calculation Speed vs Efficiency
- Zone.exe Crashing
- combat damage formula
- Fix for transparency/black splotches
- overriding and casting
- Education question
- EVENT_SAY and target/face
- Some problems with the combat code:
- Inventory Reference System
- Steam RoF Development Tracking
- How about a jailbreak?
- EMu Inventory Overhaul
- SoD Client backporting zones up to RoF (.DLL injection)
- CMake
- perlxs and hash refs
- Any chance of a git/github migration?
- Questions about exp.cpp
- intN types
- Lua Scripting+Content Databasing system
- Profilers in eqemu
- RoF - Dual Wield / Client Limitation
- Some git stuff
- Coding Style Guidelines?
- New Shared Memory
- Test framework?
- Loot Tables
- Best way to work around stat caps?
- mlog not showing tohit for clients?
- Question for PEQ guru
- Question for spell casting code gurus
- Question about Client::SendBuffDurationPacket
- Lua Parser
- Client-side stat caps?
- BagType Information
- Client Side DLL Hook Help
- Mercenaries and Illusions.
- King Race Viewer
- Skills that can't have their trained level set.
- Triple attack
- Grimling Foresr flags
- .Net plugin support coming soon
- Developer looking for project involvment
- Seeking Feedback Regarding Multiple Developers
- Suspendedbuffs for Zones
- Use database queries in source code?
- Looking for a 6.2 client answer
- Need a C++ Guide
- New Quest Function help
- Weapon Appearances
- In-Game Quest Journal
- Godot Engine...
- Enumberated SPA list (spell effect ...)
- NPC spawn bug
- Prismatic Dye Question.
- Bodytypes and Bane Damage (Banedmgbody)
- Item bonuses calc when below recommended level?
- How to Respawn All Monsters on a Timer
- Database Inquiry
- Trading untargetable NPCs?
- Class Guild Masters.
- OP_SpecialMessage
- EQStream and EQStreamFactory
- Looking for a Mentor/helper
- Rogue Deadly Strike/Throwing Crit
- Making a custom private server
- lootable pvp corpses
- Evolving items revisited
- Augments Revisited...
- Fresh server setup questions....
- Compilation Error.
- Dual Wield Rule Changes
- Luabind warnings
- CRC missing during login?
- Sony Dev Post about EQLive AC calculations
- Stable/dev branches or should we provide pre-compiled binaries?
- EQClassic Source
- EqExtractor
- A few interesting changes in live- May 21, 2014 patch
- I want to thank....
- Client::OPMemorizeSpell
- Corpse::become_npc - Purpose?
- Spawn check / change question.
- The missing spawn?
- MediaWiki
- Changing global cooldown of abilities
- .net client framework for EQEMU
- quest::pause(60) - performing as expected?
- Trade Bag Range Enforcement
- Pet tanking info from live
- MQ Detection
- help finding a crash issue
- Turning Zone wide mob spawning into shard-only visible per client
- Compiler Support
- EverQuest Spell Resist Data Analysis
- 'Smart' Trade Transfers
- NPC Double Attack and Dual Wield Chance Parses
- Going to try and be more formal/up-to-date and sumbit more
- Surname_Struct unknown
- Updating NPC surnames
- EQEmu Blob to Database Conversion
- NPC Attack Rates Explained
- Wrong Door Opening
- HoT - RoF + Weapons and Spell Effects (a bit more info)
- common/patches files
- some code still referencing character_ table?
- git coaching
- quest sounds
- Live Underfoot Collects
- Load_bots.sql error - Database Conversion
- Compiling EQEMu with gcc49 fails on FreeBSD 10.0 x64
- Porting to FreeBSD - Linker Issues with Lua Libraries
- Where did "eq_opcodes.h" go?
- Linking against libcommon.a fails
- Lots of zlog, mlog references but not included in source
- Placing a trap on a door.
- Changelog and pull requests
- General Question,
- Change to server player list
- Successful Port to FreeBSD 10 - Issues with configuration, however.
- loginserver build: undefined reference to `DecryptUsernamePassword'
- Decent instance handling options?
- adding expansion field in item DB?
- Feature added: Administrators can now bypass the LoginServer
- Steam RoF2 Development Tracking
- Mercenary Development Tracking
- New Helms (Visible Masks, Wizard Hats, etc)
- Is Multi Core Optimization of Compiler Worth the effort?
- New GM command #tune
- Compile error on Lubuntu 14.04 lts
- Crash in RoF2 codetrain for garbled messages
- Rof2 grouping issues after zoning
- Spell Duration Formula 11
- Easy access to in game browser
- How to determine & duplicate item behavior
- unable to change form here
- Non RoF multi itemtypes?
- Externded Duration bugs
- Hard to kill at level 1?
- EQLive Hate List Logic and Spell Hate Values