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  1. Swimming?
  2. Weapon Graphic Attack Animation
  3. eqstr_us.txt
  4. sending the client PC HP updates... why?
  5. Generating Perl Classes..howto?
  6. Aggro
  7. Keyed teleport doors bringing along group
  8. Spirit Shrouds
  9. Random Duration Invisibility:
  10. EQClassic's Source Code
  11. Hacker Trap ingame event
  12. Dual Wield Graphic Display Before Dual Wield~
  13. Project M
  14. EQClassic Source
  15. Confirmed Underfoot will not be in Retail Stores
  16. unix "Sleep" implementation bug
  17. neriakd?
  18. Multiple LoginServer Connections
  19. Focus Effect - > Max Level effectiveness reduction question
  20. Adding Equipment to Pets
  21. Pet Focus Finalization
  22. Shared Tasks
  23. Player profile offset #s wrong?
  24. AAs
  25. Starting work on Seeds of Destruction
  26. Guild Bank - Why do we have this restriction?
  27. Worn Item Regeneration Cap
  28. SoD Development Tracking
  29. Automatic Say Links...Why not?
  30. Dual Login Server Code
  31. Scripting Language
  32. Old EQ UI - Impossible?
  33. Exporting Functions to Perl
  34. Alternate Currencies
  35. Underfoot
  36. Questions regarding Mob::PassCharismaCheck
  37. Steam Underfoot Development Tracking
  38. Potential speed increase
  39. New AC cap rules?
  40. #warpto
  41. Is consenting backwards?
  42. Send mail programmatically?
  43. House of Thule
  44. EQ on modded PSP
  45. Destructable Objects
  46. Find Nearest Object/Wall & Z value of floor @ point?
  47. Huge thank you to Derision for blocked buffs!
  48. Spell ID Limit w/SoD
  49. Zones
  50. Latest Live Opcodes
  51. Client used and character profile
  52. Question about Titanium and sending buffs to clients
  53. EQEmulator Server Launcher
  54. Collecting Packets
  55. How to Download Files from Live Server Without Running the Patcher
  56. Suggestions for learning C++?
  57. Client Hooking with CDetours: Console Logging
  58. IsPureNukeSpell issue?
  59. Adding Highpass back to the client (SoD source)
  60. Best place to get started in EQEmu development?
  61. Underfoot and Crescent Reach
  62. Faction modification from items?
  63. Performance Audit
  64. How to generate the CRC used by .s3d files?
  65. Max Items
  66. Questions to KLS about recent additions
  67. Corpse Dupe Bug
  68. Eqemu-wide bug?: Buying charged items
  69. AA data
  70. Reading data from DB
  71. Stuck on a piece of code
  72. global_chr.wld to global_chr.obj
  73. Working With PlayerProfile_Struct
  74. Question on Navicat Usage
  75. Bash/Kick & Stun
  76. Need of new aa's
  77. Item Graphics
  78. SprintF
  79. x64 Windows Compile option
  80. Derision - EQ Extractor
  81. WLD 0x30 Fragment Question
  82. Requesting packet collects.
  83. Veil of Alaris
  84. WLD 0x04 Fragment Question
  85. Question about SVN source code
  86. Really crazy idea...
  87. Forage oddness
  88. Google Code Updates Page
  89. Backwards compatibility
  90. Mercenaries
  91. VoA Development Tracking
  92. Understanding packet structure
  93. Compile error
  94. Perl 5xx Suggestion
  95. Ubuntu 12.04 and perl 5.14
  96. Applying Skill Mods in Mob::CheckHitChance
  97. Level 10/20 damage caps
  98. Pet stats
  99. Mob::CheckDoubleAttack problems
  100. Live AA dumps.
  101. Aura data
  102. Op Codes Question
  103. Stun question
  104. Live AC Soft cap returns.
  105. migitation, thac0 cap
  106. The emu source is the best adventure.
  107. New C++ Skills for EQ
  108. Damage shields and spell casting
  109. C# port... gauging interest
  110. inventory items
  111. list.IsEmpty() vs. list.Count()==0
  112. Calculation Speed vs Efficiency
  113. Zone.exe Crashing
  114. combat damage formula
  115. Fix for transparency/black splotches
  116. overriding and casting
  117. Education question
  118. EVENT_SAY and target/face
  119. Some problems with the combat code:
  120. Inventory Reference System
  121. Steam RoF Development Tracking
  122. How about a jailbreak?
  123. EMu Inventory Overhaul
  124. SoD Client backporting zones up to RoF (.DLL injection)
  125. CMake
  126. perlxs and hash refs
  127. Any chance of a git/github migration?
  128. Questions about exp.cpp
  129. intN types
  130. Lua Scripting+Content Databasing system
  131. Profilers in eqemu
  132. RoF - Dual Wield / Client Limitation
  133. Some git stuff
  134. Coding Style Guidelines?
  135. New Shared Memory
  136. Test framework?
  137. Loot Tables
  138. Best way to work around stat caps?
  139. mlog not showing tohit for clients?
  140. Question for PEQ guru
  141. Question for spell casting code gurus
  142. Question about Client::SendBuffDurationPacket
  143. Lua Parser
  144. Client-side stat caps?
  145. BagType Information
  146. Client Side DLL Hook Help
  147. Mercenaries and Illusions.
  148. King Race Viewer
  149. Skills that can't have their trained level set.
  150. Triple attack
  151. Grimling Foresr flags
  152. .Net plugin support coming soon
  153. Developer looking for project involvment
  154. Seeking Feedback Regarding Multiple Developers
  155. Suspendedbuffs for Zones
  156. Use database queries in source code?
  157. Looking for a 6.2 client answer
  158. Need a C++ Guide
  159. New Quest Function help
  160. Weapon Appearances
  161. In-Game Quest Journal
  162. Godot Engine...
  163. Enumberated SPA list (spell effect ...)
  164. NPC spawn bug
  165. Prismatic Dye Question.
  166. Bodytypes and Bane Damage (Banedmgbody)
  167. Item bonuses calc when below recommended level?
  168. How to Respawn All Monsters on a Timer
  169. Database Inquiry
  170. Trading untargetable NPCs?
  171. Class Guild Masters.
  172. OP_SpecialMessage
  173. EQStream and EQStreamFactory
  174. Looking for a Mentor/helper
  175. Rogue Deadly Strike/Throwing Crit
  176. Making a custom private server
  177. lootable pvp corpses
  178. Evolving items revisited
  179. Augments Revisited...
  180. Fresh server setup questions....
  181. Compilation Error.
  182. Dual Wield Rule Changes
  183. Luabind warnings
  184. CRC missing during login?
  185. Sony Dev Post about EQLive AC calculations
  186. Stable/dev branches or should we provide pre-compiled binaries?
  187. EQClassic Source
  188. EqExtractor
  189. A few interesting changes in live- May 21, 2014 patch
  190. I want to thank....
  191. Client::OPMemorizeSpell
  192. Corpse::become_npc - Purpose?
  193. Spawn check / change question.
  194. The missing spawn?
  195. MediaWiki
  196. Changing global cooldown of abilities
  197. .net client framework for EQEMU
  198. quest::pause(60) - performing as expected?
  199. Trade Bag Range Enforcement
  200. Pet tanking info from live
  201. MQ Detection
  202. help finding a crash issue
  203. Turning Zone wide mob spawning into shard-only visible per client
  204. Compiler Support
  205. EverQuest Spell Resist Data Analysis
  206. 'Smart' Trade Transfers
  207. NPC Double Attack and Dual Wield Chance Parses
  208. Going to try and be more formal/up-to-date and sumbit more
  209. Surname_Struct unknown
  210. Updating NPC surnames
  211. EQEmu Blob to Database Conversion
  212. NPC Attack Rates Explained
  213. Wrong Door Opening
  214. HoT - RoF + Weapons and Spell Effects (a bit more info)
  215. common/patches files
  216. some code still referencing character_ table?
  217. git coaching
  218. quest sounds
  219. Live Underfoot Collects
  220. Load_bots.sql error - Database Conversion
  221. Compiling EQEMu with gcc49 fails on FreeBSD 10.0 x64
  222. Porting to FreeBSD - Linker Issues with Lua Libraries
  223. Where did "eq_opcodes.h" go?
  224. Linking against libcommon.a fails
  225. Lots of zlog, mlog references but not included in source
  226. Placing a trap on a door.
  227. Changelog and pull requests
  228. General Question,
  229. Change to server player list
  230. Successful Port to FreeBSD 10 - Issues with configuration, however.
  231. loginserver build: undefined reference to `DecryptUsernamePassword'
  232. Decent instance handling options?
  233. adding expansion field in item DB?
  234. Feature added: Administrators can now bypass the LoginServer
  235. Steam RoF2 Development Tracking
  236. Mercenary Development Tracking
  237. New Helms (Visible Masks, Wizard Hats, etc)
  238. Is Multi Core Optimization of Compiler Worth the effort?
  239. New GM command #tune
  240. Compile error on Lubuntu 14.04 lts
  241. Crash in RoF2 codetrain for garbled messages
  242. Rof2 grouping issues after zoning
  243. Spell Duration Formula 11
  244. Easy access to in game browser
  245. How to determine & duplicate item behavior
  246. unable to change form here
  247. Non RoF multi itemtypes?
  248. Externded Duration bugs
  249. Hard to kill at level 1?
  250. EQLive Hate List Logic and Spell Hate Values