- overriding and casting (4 replies)
- Fix for transparency/black splotches (6 replies)
- combat damage formula (2 replies)
- Zone.exe Crashing (2 replies)
- Calculation Speed vs Efficiency (11 replies)
- list.IsEmpty() vs. list.Count()==0 (3 replies)
- inventory items (4 replies)
- C# port... gauging interest (28 replies)
- Damage shields and spell casting (1 replies)
- New C++ Skills for EQ (2 replies)
- The emu source is the best adventure. (4 replies)
- migitation, thac0 cap (0 replies)
- Live AC Soft cap returns. (1 replies)
- Stun question (2 replies)
- Op Codes Question (14 replies)
- Aura data (2 replies)
- Live AA dumps. (10 replies)
- Mob::CheckDoubleAttack problems (1 replies)
- Pet stats (1 replies)
- Level 10/20 damage caps (1 replies)
- Applying Skill Mods in Mob::CheckHitChance (1 replies)
- Ubuntu 12.04 and perl 5.14 (5 replies)
- Perl 5xx Suggestion (11 replies)
- Compile error (3 replies)
- Understanding packet structure (20 replies)
- VoA Development Tracking (69 replies)
- Mercenaries (256 replies)
- Backwards compatibility (3 replies)
- Google Code Updates Page (15 replies)
- Forage oddness (7 replies)
- Really crazy idea... (7 replies)
- Question about SVN source code (2 replies)
- WLD 0x04 Fragment Question (1 replies)
- Veil of Alaris (53 replies)
- Requesting packet collects. (4 replies)
- WLD 0x30 Fragment Question (8 replies)
- Derision - EQ Extractor (5 replies)
- x64 Windows Compile option (22 replies)
- SprintF (3 replies)
- Item Graphics (4 replies)
- Need of new aa's (2 replies)
- Bash/Kick & Stun (10 replies)
- Question on Navicat Usage (1 replies)
- Working With PlayerProfile_Struct (5 replies)
- global_chr.wld to global_chr.obj (36 replies)
- Stuck on a piece of code (8 replies)
- Reading data from DB (13 replies)
- AA data (0 replies)
- Eqemu-wide bug?: Buying charged items (3 replies)
- Corpse Dupe Bug (8 replies)
- Questions to KLS about recent additions (7 replies)
- Max Items (2 replies)
- How to generate the CRC used by .s3d files? (4 replies)
- Performance Audit (0 replies)
- Faction modification from items? (1 replies)
- Underfoot and Crescent Reach (2 replies)
- Best place to get started in EQEmu development? (4 replies)
- Adding Highpass back to the client (SoD source) (0 replies)
- IsPureNukeSpell issue? (2 replies)
- Client Hooking with CDetours: Console Logging (0 replies)
- Suggestions for learning C++? (8 replies)
- How to Download Files from Live Server Without Running the Patcher (7 replies)
- Collecting Packets (0 replies)
- EQEmulator Server Launcher (1 replies)
- Question about Titanium and sending buffs to clients (8 replies)
- Client used and character profile (0 replies)
- Latest Live Opcodes (1 replies)
- Zones (0 replies)
- Spell ID Limit w/SoD (4 replies)
- Huge thank you to Derision for blocked buffs! (2 replies)
- Find Nearest Object/Wall & Z value of floor @ point? (4 replies)
- Destructable Objects (13 replies)
- EQ on modded PSP (3 replies)
- House of Thule (1 replies)
- Send mail programmatically? (1 replies)
- Is consenting backwards? (1 replies)
- #warpto (11 replies)
- New AC cap rules? (14 replies)
- Potential speed increase (2 replies)
- Steam Underfoot Development Tracking (139 replies)
- Questions regarding Mob::PassCharismaCheck (6 replies)
- Underfoot (5 replies)
- Alternate Currencies (0 replies)
- Exporting Functions to Perl (5 replies)
- Old EQ UI - Impossible? (6 replies)
- Scripting Language (4 replies)
- Dual Login Server Code (5 replies)
- Automatic Say Links...Why not? (1 replies)
- SoD Development Tracking (12 replies)
- Worn Item Regeneration Cap (4 replies)
- Guild Bank - Why do we have this restriction? (3 replies)
- Starting work on Seeds of Destruction (136 replies)
- AAs (0 replies)
- Player profile offset #s wrong? (6 replies)
- Shared Tasks (22 replies)
- Pet Focus Finalization (0 replies)
- Adding Equipment to Pets (2 replies)
- Focus Effect - > Max Level effectiveness reduction question (6 replies)
- Multiple LoginServer Connections (21 replies)
- neriakd? (2 replies)
- unix "Sleep" implementation bug (5 replies)
- Confirmed Underfoot will not be in Retail Stores (13 replies)
- EQClassic Source (10 replies)
- Project M (6 replies)
- Dual Wield Graphic Display Before Dual Wield~ (0 replies)
- Hacker Trap ingame event (2 replies)
- EQClassic's Source Code (48 replies)
- Random Duration Invisibility: (13 replies)
- Spirit Shrouds (8 replies)
- Keyed teleport doors bringing along group (8 replies)
- Aggro (17 replies)
- Generating Perl Classes..howto? (1 replies)
- sending the client PC HP updates... why? (4 replies)
- eqstr_us.txt (15 replies)
- Weapon Graphic Attack Animation (9 replies)
- Swimming? (6 replies)
- Rune magical damage absorption (17 replies)
- Hotzones? (7 replies)
- Classic server with aa? Question (4 replies)
- zonechange opcodes (zonelines) (4 replies)
- client timers (0 replies)
- #path (16 replies)
- GetReciprocalHeading() (1 replies)
- Damage Mitigation AA's (3 replies)
- EQEmu ChatServer w/ IRC (Win32) (13 replies)
- Solution for Custom Race/Class Availability (4 replies)
- Packrat AA (1 replies)
- SoF client issue with MySEQ (2 replies)
- Assassinate (1 replies)
- EQBOTS Sunset (24 replies)
- Multiple Clients Spell File Restrictions (4 replies)
- EQemu Login Server (115 replies)
- Missing SQL? (7 replies)
- wierd code in zone/attack.cpp (1 replies)
- quest::me apparently working again (3 replies)
- Need a C++ guru (13 replies)
- Derision, your pathfinding code (17 replies)
- aggro radius (17 replies)
- Adding "Spent" aa.. here is some code (7 replies)
- Lava in Water Maps? (1 replies)
- Paly and Sk NPC inherited abilities reset (4 replies)
- New SoF Item Stats (15 replies)
- AA question (1 replies)
- Improving 64 bit Linux support (10 replies)
- Power Source Slot (20 replies)
- Help with evolving item structures (7 replies)
- Models (2 replies)
- AC Soft cap? (1 replies)
- What should double attack cap be? (1 replies)
- Possible fix for Monster Summoning? (0 replies)
- Interested in helping (2 replies)
- Quest AA functions (8 replies)
- A little help (1 replies)
- Small typo in SVN (1 replies)
- Tradeskill "Skillneeded" property? (1 replies)
- Respawn Window (3 replies)
- NPC Armor Tint (8 replies)
- Some pets in Plane of Sky (48 replies)
- Drakkin Features (26 replies)
- SoF Spawn_Struct Hacking (23 replies)
- Quest::say with languages (0 replies)
- Guild Bank Workaround Idea (2 replies)
- Real Instancing (62 replies)
- Item quests and charms (1 replies)
- A couple ideas (0 replies)
- In regards to min/max dmg (11 replies)
- Missing Files in SoF Install (31 replies)
- Event_proximity_say (9 replies)
- Say Links (48 replies)
- Current Reference Guide (2 replies)
- SoF Augment Code (3 replies)
- sharing exp penalties amongst group (2 replies)
- Missing Berserker AAs in AA window (4 replies)
- Combat Ability Code (4 replies)
- Avoidance changed/bugged? (7 replies)
- SoF Development Tracking (54 replies)
- Password encryption information? (7 replies)
- canlevitate Feature (1 replies)
- LoS And Deathtouch (6 replies)
- (augrestrict) (9 replies)
- Guild lobby summoners (0 replies)
- Code for serializing items? (4 replies)
- Error compiling rev 264 -- Linux (8 replies)
- LDONSold (0 replies)
- Stats caps? (8 replies)
- On Custom UIs (2 replies)
- Bards (14 replies)
- Removing Levels from EQ (2 replies)
- Optional SQL files for new builds? (11 replies)
- How do you set a shield so it can bash? (3 replies)
- Couple of doors questions (2 replies)
- Eqoa (2 replies)
- Voice Activated Commands (3 replies)
- just an idea on instancing (5 replies)
- Spam Prevention (0 replies)
- Starting Work on SoF Opcodes/Structs (254 replies)
- Raids (1 replies)
- FloatListThing... lots of these being sent (8 replies)
- Rampage AA (1 replies)
- Heal Aggro (3 replies)
- Zone broken? (8 replies)
- Crit Ratio: (11 replies)
- eqemu_quest_zone error? (3 replies)
- Using .sql's (2 replies)
- Bazaar Trader Mode *ON* (28 replies)
- Attack Rating Calculations (13 replies)
- Zone Models (3 replies)
- /melody (3 replies)
- SVN Branches (1 replies)
- SVN RSS Feeds (1 replies)
- Newbie wanting direction (3 replies)
- So many grids (11 replies)
- Target (4 replies)
- Weather Harshnes? (13 replies)
- Increase MMF_EQMAX_ITEMS? (2 replies)
- Thoughts on Fixing the Prereq AA issue (19 replies)
- some code logic discussion (5 replies)
- Correction for new quest::CreateGroundObject (3 replies)
- Testing Code (0 replies)
- Need help dumping structs (3 replies)
- Generic Coding Question (5 replies)
- Why are there 2? ANSWERED (1 replies)
- Home? (8 replies)
- svn sql updates suggestion (2 replies)
- Damage Shield Messages - Discussion (7 replies)
- Possible Memory Blur Fix (8 replies)
- Possible Flurry Discipline Fix (5 replies)
- Zone Spawn Variants (6 replies)
- SVN error (1 replies)
- Movegrp quest command fix (5 replies)
- Titles: (6 replies)
- OOC Regen Enable/Disable (59 replies)
- Expansions (7 replies)
- Sense Heading (1 replies)
- Regen AAs (discussion) (9 replies)
- Features.h (3 replies)
- Quest Function get average level ind/group/raid (0 replies)
- SVN Discussion (34 replies)
- Svn (1 replies)
- Double Attack change (11 replies)
- Vendors buy back price is too much? (0 replies)
- Project Illusion AA (3 replies)
- New Event - EVENT_AGGRO_SAY (10 replies)
- PC main and second hand attacks (5 replies)
- Runspeed on NPCs broke? (6 replies)
- Project Illusion (3 replies)
- Submission: AA Ding Message (2 replies)
- Damage Bonus Functions (33 replies)
- New Quest Command quest::clearspawntimers() (8 replies)
- Enraged, Flurry and Rampage Spamming Fix (2 replies)