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  1. overriding and casting (4 replies)
  2. Fix for transparency/black splotches (6 replies)
  3. combat damage formula (2 replies)
  4. Zone.exe Crashing (2 replies)
  5. Calculation Speed vs Efficiency (11 replies)
  6. list.IsEmpty() vs. list.Count()==0 (3 replies)
  7. inventory items (4 replies)
  8. C# port... gauging interest (28 replies)
  9. Damage shields and spell casting (1 replies)
  10. New C++ Skills for EQ (2 replies)
  11. The emu source is the best adventure. (4 replies)
  12. migitation, thac0 cap (0 replies)
  13. Live AC Soft cap returns. (1 replies)
  14. Stun question (2 replies)
  15. Op Codes Question (14 replies)
  16. Aura data (2 replies)
  17. Live AA dumps. (10 replies)
  18. Mob::CheckDoubleAttack problems (1 replies)
  19. Pet stats (1 replies)
  20. Level 10/20 damage caps (1 replies)
  21. Applying Skill Mods in Mob::CheckHitChance (1 replies)
  22. Ubuntu 12.04 and perl 5.14 (5 replies)
  23. Perl 5xx Suggestion (11 replies)
  24. Compile error (3 replies)
  25. Understanding packet structure (20 replies)
  26. VoA Development Tracking (69 replies)
  27. Mercenaries (256 replies)
  28. Backwards compatibility (3 replies)
  29. Google Code Updates Page (15 replies)
  30. Forage oddness (7 replies)
  31. Really crazy idea... (7 replies)
  32. Question about SVN source code (2 replies)
  33. WLD 0x04 Fragment Question (1 replies)
  34. Veil of Alaris (53 replies)
  35. Requesting packet collects. (4 replies)
  36. WLD 0x30 Fragment Question (8 replies)
  37. Derision - EQ Extractor (5 replies)
  38. x64 Windows Compile option (22 replies)
  39. SprintF (3 replies)
  40. Item Graphics (4 replies)
  41. Need of new aa's (2 replies)
  42. Bash/Kick & Stun (10 replies)
  43. Question on Navicat Usage (1 replies)
  44. Working With PlayerProfile_Struct (5 replies)
  45. global_chr.wld to global_chr.obj (36 replies)
  46. Stuck on a piece of code (8 replies)
  47. Reading data from DB (13 replies)
  48. AA data (0 replies)
  49. Eqemu-wide bug?: Buying charged items (3 replies)
  50. Corpse Dupe Bug (8 replies)
  51. Questions to KLS about recent additions (7 replies)
  52. Max Items (2 replies)
  53. How to generate the CRC used by .s3d files? (4 replies)
  54. Performance Audit (0 replies)
  55. Faction modification from items? (1 replies)
  56. Underfoot and Crescent Reach (2 replies)
  57. Best place to get started in EQEmu development? (4 replies)
  58. Adding Highpass back to the client (SoD source) (0 replies)
  59. IsPureNukeSpell issue? (2 replies)
  60. Client Hooking with CDetours: Console Logging (0 replies)
  61. Suggestions for learning C++? (8 replies)
  62. How to Download Files from Live Server Without Running the Patcher (7 replies)
  63. Collecting Packets (0 replies)
  64. EQEmulator Server Launcher (1 replies)
  65. Question about Titanium and sending buffs to clients (8 replies)
  66. Client used and character profile (0 replies)
  67. Latest Live Opcodes (1 replies)
  68. Zones (0 replies)
  69. Spell ID Limit w/SoD (4 replies)
  70. Huge thank you to Derision for blocked buffs! (2 replies)
  71. Find Nearest Object/Wall & Z value of floor @ point? (4 replies)
  72. Destructable Objects (13 replies)
  73. EQ on modded PSP (3 replies)
  74. House of Thule (1 replies)
  75. Send mail programmatically? (1 replies)
  76. Is consenting backwards? (1 replies)
  77. #warpto (11 replies)
  78. New AC cap rules? (14 replies)
  79. Potential speed increase (2 replies)
  80. Steam Underfoot Development Tracking (139 replies)
  81. Questions regarding Mob::PassCharismaCheck (6 replies)
  82. Underfoot (5 replies)
  83. Alternate Currencies (0 replies)
  84. Exporting Functions to Perl (5 replies)
  85. Old EQ UI - Impossible? (6 replies)
  86. Scripting Language (4 replies)
  87. Dual Login Server Code (5 replies)
  88. Automatic Say Links...Why not? (1 replies)
  89. SoD Development Tracking (12 replies)
  90. Worn Item Regeneration Cap (4 replies)
  91. Guild Bank - Why do we have this restriction? (3 replies)
  92. Starting work on Seeds of Destruction (136 replies)
  93. AAs (0 replies)
  94. Player profile offset #s wrong? (6 replies)
  95. Shared Tasks (22 replies)
  96. Pet Focus Finalization (0 replies)
  97. Adding Equipment to Pets (2 replies)
  98. Focus Effect - > Max Level effectiveness reduction question (6 replies)
  99. Multiple LoginServer Connections (21 replies)
  100. neriakd? (2 replies)
  101. unix "Sleep" implementation bug (5 replies)
  102. Confirmed Underfoot will not be in Retail Stores (13 replies)
  103. EQClassic Source (10 replies)
  104. Project M (6 replies)
  105. Dual Wield Graphic Display Before Dual Wield~ (0 replies)
  106. Hacker Trap ingame event (2 replies)
  107. EQClassic's Source Code (48 replies)
  108. Random Duration Invisibility: (13 replies)
  109. Spirit Shrouds (8 replies)
  110. Keyed teleport doors bringing along group (8 replies)
  111. Aggro (17 replies)
  112. Generating Perl Classes..howto? (1 replies)
  113. sending the client PC HP updates... why? (4 replies)
  114. eqstr_us.txt (15 replies)
  115. Weapon Graphic Attack Animation (9 replies)
  116. Swimming? (6 replies)
  117. Rune magical damage absorption (17 replies)
  118. Hotzones? (7 replies)
  119. Classic server with aa? Question (4 replies)
  120. zonechange opcodes (zonelines) (4 replies)
  121. client timers (0 replies)
  122. #path (16 replies)
  123. GetReciprocalHeading() (1 replies)
  124. Damage Mitigation AA's (3 replies)
  125. EQEmu ChatServer w/ IRC (Win32) (13 replies)
  126. Solution for Custom Race/Class Availability (4 replies)
  127. Packrat AA (1 replies)
  128. SoF client issue with MySEQ (2 replies)
  129. Assassinate (1 replies)
  130. EQBOTS Sunset (24 replies)
  131. Multiple Clients Spell File Restrictions (4 replies)
  132. EQemu Login Server (115 replies)
  133. Missing SQL? (7 replies)
  134. wierd code in zone/attack.cpp (1 replies)
  135. quest::me apparently working again (3 replies)
  136. Need a C++ guru (13 replies)
  137. Derision, your pathfinding code (17 replies)
  138. aggro radius (17 replies)
  139. Adding "Spent" aa.. here is some code (7 replies)
  140. Lava in Water Maps? (1 replies)
  141. Paly and Sk NPC inherited abilities reset (4 replies)
  142. New SoF Item Stats (15 replies)
  143. AA question (1 replies)
  144. Improving 64 bit Linux support (10 replies)
  145. Power Source Slot (20 replies)
  146. Help with evolving item structures (7 replies)
  147. Models (2 replies)
  148. AC Soft cap? (1 replies)
  149. What should double attack cap be? (1 replies)
  150. Possible fix for Monster Summoning? (0 replies)
  151. Interested in helping (2 replies)
  152. Quest AA functions (8 replies)
  153. A little help (1 replies)
  154. Small typo in SVN (1 replies)
  155. Tradeskill "Skillneeded" property? (1 replies)
  156. Respawn Window (3 replies)
  157. NPC Armor Tint (8 replies)
  158. Some pets in Plane of Sky (48 replies)
  159. Drakkin Features (26 replies)
  160. SoF Spawn_Struct Hacking (23 replies)
  161. Quest::say with languages (0 replies)
  162. Guild Bank Workaround Idea (2 replies)
  163. Real Instancing (62 replies)
  164. Item quests and charms (1 replies)
  165. A couple ideas (0 replies)
  166. In regards to min/max dmg (11 replies)
  167. Missing Files in SoF Install (31 replies)
  168. Event_proximity_say (9 replies)
  169. Say Links (48 replies)
  170. Current Reference Guide (2 replies)
  171. SoF Augment Code (3 replies)
  172. sharing exp penalties amongst group (2 replies)
  173. Missing Berserker AAs in AA window (4 replies)
  174. Combat Ability Code (4 replies)
  175. Avoidance changed/bugged? (7 replies)
  176. SoF Development Tracking (54 replies)
  177. Password encryption information? (7 replies)
  178. canlevitate Feature (1 replies)
  179. LoS And Deathtouch (6 replies)
  180. (augrestrict) (9 replies)
  181. Guild lobby summoners (0 replies)
  182. Code for serializing items? (4 replies)
  183. Error compiling rev 264 -- Linux (8 replies)
  184. LDONSold (0 replies)
  185. Stats caps? (8 replies)
  186. On Custom UIs (2 replies)
  187. Bards (14 replies)
  188. Removing Levels from EQ (2 replies)
  189. Optional SQL files for new builds? (11 replies)
  190. How do you set a shield so it can bash? (3 replies)
  191. Couple of doors questions (2 replies)
  192. Eqoa (2 replies)
  193. Voice Activated Commands (3 replies)
  194. just an idea on instancing (5 replies)
  195. Spam Prevention (0 replies)
  196. Starting Work on SoF Opcodes/Structs (254 replies)
  197. Raids (1 replies)
  198. FloatListThing... lots of these being sent (8 replies)
  199. Rampage AA (1 replies)
  200. Heal Aggro (3 replies)
  201. Zone broken? (8 replies)
  202. Crit Ratio: (11 replies)
  203. eqemu_quest_zone error? (3 replies)
  204. Using .sql's (2 replies)
  205. Bazaar Trader Mode *ON* (28 replies)
  206. Attack Rating Calculations (13 replies)
  207. Zone Models (3 replies)
  208. /melody (3 replies)
  209. SVN Branches (1 replies)
  210. SVN RSS Feeds (1 replies)
  211. Newbie wanting direction (3 replies)
  212. So many grids (11 replies)
  213. Target (4 replies)
  214. Weather Harshnes? (13 replies)
  215. Increase MMF_EQMAX_ITEMS? (2 replies)
  216. Thoughts on Fixing the Prereq AA issue (19 replies)
  217. some code logic discussion (5 replies)
  218. Correction for new quest::CreateGroundObject (3 replies)
  219. Testing Code (0 replies)
  220. Need help dumping structs (3 replies)
  221. Generic Coding Question (5 replies)
  222. Why are there 2? ANSWERED (1 replies)
  223. Home? (8 replies)
  224. svn sql updates suggestion (2 replies)
  225. Damage Shield Messages - Discussion (7 replies)
  226. Possible Memory Blur Fix (8 replies)
  227. Possible Flurry Discipline Fix (5 replies)
  228. Zone Spawn Variants (6 replies)
  229. SVN error (1 replies)
  230. Movegrp quest command fix (5 replies)
  231. Titles: (6 replies)
  232. OOC Regen Enable/Disable (59 replies)
  233. Expansions (7 replies)
  234. Sense Heading (1 replies)
  235. Regen AAs (discussion) (9 replies)
  236. Features.h (3 replies)
  237. Quest Function get average level ind/group/raid (0 replies)
  238. SVN Discussion (34 replies)
  239. Svn (1 replies)
  240. Double Attack change (11 replies)
  241. Vendors buy back price is too much? (0 replies)
  242. Project Illusion AA (3 replies)
  243. New Event - EVENT_AGGRO_SAY (10 replies)
  244. PC main and second hand attacks (5 replies)
  245. Runspeed on NPCs broke? (6 replies)
  246. Project Illusion (3 replies)
  247. Submission: AA Ding Message (2 replies)
  248. Damage Bonus Functions (33 replies)
  249. New Quest Command quest::clearspawntimers() (8 replies)
  250. Enraged, Flurry and Rampage Spamming Fix (2 replies)