View Full Version : Archive::Development
- Error running zone.exe (4 replies)
- Updated Quest.CPP [SPAWN_NPC] w/ X, Y, Z, H (2 replies)
- not on wishlist?!? (2 replies)
- New Patch Changes! (16 replies)
- Fear spell mechanics - opinions needed (4 replies)
- Compiling/running world/zone on FreeBSD [patch] [long] [1/2] (7 replies)
- strncpy question (4 replies)
- Little Optimization (0 replies)
- FOOD being used to quickly (1 replies)
- Quick MySQL question (3 replies)
- Dumb Question Time (1 replies)
- New Look to Client.cpp (5 replies)
- Depoping at set time (0 replies)
- fix for net.cpp (2 replies)
- Getting rid of the 0 in npc names (7 replies)
- Limiting World from running more than once. (1 replies)
- Help please (2 replies)
- TradeSkills Patch (2 replies)
- Question on format of the DB structs for the new loot system (0 replies)
- Timezone Update Patch 1 (0 replies)
- Timezone Patch (0 replies)
- For anyone that wants to help with memory usage.. (2 replies)
- Familiars patch :) (5 replies)
- Necromancer Pets 1-65. (2 replies)
- EQShare Question (0 replies)
- Combat. (1 replies)
- PoP items ? (1 replies)
- ATTENTION: Maps (12 replies)
- Anyone have the .NET files for EQEmu? (2 replies)
- MYsql not working?! (2 replies)
- Working on the Faction (17 replies)
- Pets (5 replies)
- Helping Out (1 replies)
- About compiling (1 replies)
- Zone problems (3 replies)
- .PKG EqEmu (0 replies)
- Code for npc_profile support (and npc procs) for 3.12 (2 replies)
- Conspiracy against me? (5 replies)
- 3.13delta2 (3 replies)
- Portability tips (0 replies)
- Rune spells (5 replies)
- Client buff stacking.. (2 replies)
- Priest of Discord (1 replies)
- coding competition (15 replies)
- things about 3.13 that i noticed (7 replies)
- Pet Code (7 replies)
- 3.12 Delta#3 (9 replies)
- #summon command text correction (0 replies)
- 3.12 Delta#2 (30 replies)
- Player Corpses? (0 replies)
- client spell checks (0 replies)
- FIX (kinda): Aggro changes (11 replies)
- Looking for new devs (40 replies)
- Zone.exe patched for with loot fix (10 replies)
- FIX: shrink / growth (0 replies)
- Fix: Lifetaps (5 replies)
- Sourceforge (1 replies)
- FIX: Only 1 lootdrop per mob (22 replies)
- NPC Helpers (0 replies)
- Other types of pets? (7 replies)
- Titles for 65+ (6 replies)
- On the topic of procs... (10 replies)
- Spells (kinda new feature) (3 replies)
- FIX: some xp bugs (0 replies)
- FIX: right click item fizzle (0 replies)
- FIX: For zone crashes and invalid spawns (21 replies)
- Fix: Hand to Hand weapons (0 replies)
- Here is code (DIFFs) to add mob melee procs (18 replies)
- Small code fix... (1 replies)
- Proposed database change (0 replies)
- Fleshing out pets.. need information (16 replies)
- Item Struct (12 replies)
- #logspawn - near complete, need help (7 replies)
- WesQuests.cpp - NPCTYPESPAWN (1 replies)
- Pathing Question And Offer To Help DevTeam (61 replies)
- question (10 replies)
- Character Creation help (0 replies)
- Opcodes (1 replies)
- Feign Death Code - Revised (7 replies)
- List of skill caps (10 replies)
- Can someone help with the code? (2 replies)
- Spawn Paramaters (0 replies)
- #setmyskills (1 replies)
- WesQuests.cpp Utils, Changes, Etc (9 replies)
- Zone Crash When Mob Slain... (5 replies)
- Faction - DistNoRoot or DistNoRootNoz? (1 replies)
- Modified WesQuests.cpp for multi item turnins and more (22 replies)
- Distributed Compiling of C/C++ (0 replies)
- Start Locs and Races in source? (8 replies)
- AA Titles (4 replies)
- Merchant and status bug fix (3 replies)
- Item creation (6 replies)
- Worldcraft and EQ?? (9 replies)
- ItemIcon storage location? (0 replies)
- db to xml (3 replies)
- eqgame error (1 replies)
- AI & A few other questions? (12 replies)
- Microsoft Access and MySQL (4 replies)
- Delete crashes?! (9 replies)
- PoP Zone Info's ***SPOILER WARNING*** (4 replies)
- Databases and what to edit them with (8 replies)
- Line of Sight (0 replies)
- PvP (4 replies)
- Any possibility to makes Ring of ... work ? (2 replies)
- Error 4? (2 replies)
- Idea for some aa skills (2 replies)
- Thanks (0 replies)
- Disciplines - I can help with this - (8 replies)
- PoP zone files (12 replies)
- Depop Times? (1 replies)
- Question about 3.6 (5 replies)
- Anybody that Can Read Spell Stuff read this (2 replies)
- Deleting from Database (1 replies)
- A question and request (txt) (3 replies)
- Patches (5 replies)
- Question on Objects (3 replies)
- So whats going on? (1 replies)
- NPC Locs (4 replies)
- Hi all (6 replies)
- Some thoughts on HP packets (5 replies)
- Decrypting? (2 replies)
- Programming Q (4 replies)
- Hp regen ... (2 replies)
- skills cap and skill level by class (1 replies)
- about attack.cpp (9 replies)
- Help (3 replies)
- Quick compilation guide (1 replies)
- Building exe from source (4 replies)
- Status of the source code? (1 replies)
- Archery? (4 replies)
- The difference between ZoneNT and Zone9x (3 replies)
- Here goes. I will start with questions. (4 replies)
- Possible Zone Fix (2 replies)
- EQ getting some new changes. (2 replies)
- login server src (2 replies)
- #scribespells <level> (5 replies)
- Compiling 0.3.4 in VC++ .NET? (2 replies)
- EQEmu Development Status Site (11 replies)
- jaggedpine (32 replies)
- Movement... (1 replies)
- Different monster types - undead, summoned etc (5 replies)
- EQemu on Solaris (1 replies)
- Getting item information (6 replies)
- EQEmu .CFG Files (17 replies)
- When is the next version coming out? (4 replies)
- when i was thinking.. a idea. (4 replies)
- Need some help... (1 replies)
- Strings... (4 replies)
- EQEMu Mod *The War of Shadows ** (51 replies)
- LOS checks (2 replies)
- #dbspawn2 fix (0 replies)
- ATTN: A note of appreciation (8 replies)
- Want a server (11 replies)
- Server .cfg files (1 replies)
- Server Reset Command (0 replies)
- Question about race # for Icebreaker and Gorenaire (4 replies)
- cfg files and db safe coords (3 replies)
- changelog .. for database ! (2 replies)
- Addon.ini - Thanks (0 replies)
- Combat Proc + Skill Mod Help :) (4 replies)
- Zonepoints (0 replies)
- premade DB? (3 replies)
- Resists (8 replies)
- Exploitable buffer overrun in the client (2 replies)
- npc movement (0 replies)
- Idea for #goto (5 replies)
- Database Editor (8 replies)
- where is the correct cvs ? (8 replies)
- itemcollector question (3 replies)
- Do tradeskill recipes work? (7 replies)
- changelog ? (2 replies)
- Down to just 2 compile errors, help plz (2 replies)
- Class / Race (18 replies)
- Question on NPC min/max damage (1 replies)
- 0.3.2 stuff. (7 replies)
- Question for you db makers (3 replies)
- Version/Build Numbers (6 replies)
- EQEmu source for FreeBSD 4.5-STABLE (8 replies)
- [newb] Where do I start? (1 replies)
- ok.... (2 replies)
- Simple wolf actions (0 replies)
- What is the formula for Arena PvP? (2 replies)
- Ever consider? (3 replies)
- Obersvations by a ServerOp... (14 replies)
- Basic Feign Death code (13 replies)
- Oddity with source (4 replies)
- Titles for 60+? (1 replies)
- MySQL InnoDB and BDB tables support ? (5 replies)
- Spell scribing (6 replies)
- Feign Death (2 replies)
- AA skills "snippet" (8 replies)
- Mend code snippet (1 replies)
- Compiler switches? (2 replies)
- ALICE and EQE (2 replies)
- High Priestesses (7 replies)
- is item_nr suppose to be uint16 or uint32? (0 replies)
- Scripted waypoints with the scripting engine. (4 replies)
- C/C++ Compile Issues (15 replies)
- IRC Developer channel? (4 replies)
- Lavastorm and Najena (5 replies)
- A forage skill snippet (3 replies)
- Level 61-100 Zones? (24 replies)
- Request about Dev. Position (13 replies)
- NPC Pathing? (1 replies)
- Guild trainers & automatic skill increment ?? (1 replies)
- cshome files? (2 replies)
- EQEMU in Delphi? (3 replies)
- Airships :) (12 replies)
- On Guard Behavior (1 replies)
- combat system (3 replies)
- Tips for updating your zone safe coordinates (#zsafecoords) (0 replies)
- NPC Scripting - Please help! (5 replies)
- (Unique) NPC Spawning (0 replies)
- Anyone know of a good way to identify guards? (2 replies)
- new mods for wesquests: Move a NPC to a new location and ani (3 replies)
- Extra commands (#findrace, #findclass, and #findskill) (0 replies)
- A Kick implementation (2 replies)
- Dynamic Simple Quest Generation 1 (2 replies)
- backstabs (19 replies)
- NPC/item DB arrangement (2 replies)
- Going up? (19 replies)
- Creating a mule :) -- Reputation and Followers (4 replies)
- Npc spell selection (10 replies)
- 0.3.1 Bugs (2 replies)
- Dragon breath attacks (9 replies)
- New commands (1 replies)
- Help with the #summonitem Command Please (2 replies)
- scripting help (1 replies)
- Critical hits, AA points ... (21 replies)
- 0.3.1.1-X-Source (9 replies)
- Question on Item_struc (5 replies)
- Is it doable? (5 replies)
- Zem? (0 replies)
- Ancient Spells... Who drops them? (9 replies)
- I want to do my part. (13 replies)
- saving zones. (2 replies)
- Noob script questions (4 replies)
- A few questions. (4 replies)
- A Way to Add a Lumberjack Skill (7 replies)
- EQ Protocol/Packet information (0 replies)
- Cool (1 replies)
- Some interesting info for everyone (1 replies)
- Drawde, Hey. (0 replies)
- Sleepers sleeping texture? (10 replies)
- Making Quests (6 replies)
- DB Status.. (1 replies)
- Future Features (2 replies)
- Info about 0.3.1 (11 replies)
- Let's create a World Server (11 replies)
- One way of getting waypoints with minimal fuss (2 replies)
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