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  1. Error running zone.exe (4 replies)
  2. Updated Quest.CPP [SPAWN_NPC] w/ X, Y, Z, H (2 replies)
  3. not on wishlist?!? (2 replies)
  4. New Patch Changes! (16 replies)
  5. Fear spell mechanics - opinions needed (4 replies)
  6. Compiling/running world/zone on FreeBSD [patch] [long] [1/2] (7 replies)
  7. strncpy question (4 replies)
  8. Little Optimization (0 replies)
  9. FOOD being used to quickly (1 replies)
  10. Quick MySQL question (3 replies)
  11. Dumb Question Time (1 replies)
  12. New Look to Client.cpp (5 replies)
  13. Depoping at set time (0 replies)
  14. fix for net.cpp (2 replies)
  15. Getting rid of the 0 in npc names (7 replies)
  16. Limiting World from running more than once. (1 replies)
  17. Help please (2 replies)
  18. TradeSkills Patch (2 replies)
  19. Question on format of the DB structs for the new loot system (0 replies)
  20. Timezone Update Patch 1 (0 replies)
  21. Timezone Patch (0 replies)
  22. For anyone that wants to help with memory usage.. (2 replies)
  23. Familiars patch :) (5 replies)
  24. Necromancer Pets 1-65. (2 replies)
  25. EQShare Question (0 replies)
  26. Combat. (1 replies)
  27. PoP items ? (1 replies)
  28. ATTENTION: Maps (12 replies)
  29. Anyone have the .NET files for EQEmu? (2 replies)
  30. MYsql not working?! (2 replies)
  31. Working on the Faction (17 replies)
  32. Pets (5 replies)
  33. Helping Out (1 replies)
  34. About compiling (1 replies)
  35. Zone problems (3 replies)
  36. .PKG EqEmu (0 replies)
  37. Code for npc_profile support (and npc procs) for 3.12 (2 replies)
  38. Conspiracy against me? (5 replies)
  39. 3.13delta2 (3 replies)
  40. Portability tips (0 replies)
  41. Rune spells (5 replies)
  42. Client buff stacking.. (2 replies)
  43. Priest of Discord (1 replies)
  44. coding competition (15 replies)
  45. things about 3.13 that i noticed (7 replies)
  46. Pet Code (7 replies)
  47. 3.12 Delta#3 (9 replies)
  48. #summon command text correction (0 replies)
  49. 3.12 Delta#2 (30 replies)
  50. Player Corpses? (0 replies)
  51. client spell checks (0 replies)
  52. FIX (kinda): Aggro changes (11 replies)
  53. Looking for new devs (40 replies)
  54. Zone.exe patched for with loot fix (10 replies)
  55. FIX: shrink / growth (0 replies)
  56. Fix: Lifetaps (5 replies)
  57. Sourceforge (1 replies)
  58. FIX: Only 1 lootdrop per mob (22 replies)
  59. NPC Helpers (0 replies)
  60. Other types of pets? (7 replies)
  61. Titles for 65+ (6 replies)
  62. On the topic of procs... (10 replies)
  63. Spells (kinda new feature) (3 replies)
  64. FIX: some xp bugs (0 replies)
  65. FIX: right click item fizzle (0 replies)
  66. FIX: For zone crashes and invalid spawns (21 replies)
  67. Fix: Hand to Hand weapons (0 replies)
  68. Here is code (DIFFs) to add mob melee procs (18 replies)
  69. Small code fix... (1 replies)
  70. Proposed database change (0 replies)
  71. Fleshing out pets.. need information (16 replies)
  72. Item Struct (12 replies)
  73. #logspawn - near complete, need help (7 replies)
  74. WesQuests.cpp - NPCTYPESPAWN (1 replies)
  75. Pathing Question And Offer To Help DevTeam (61 replies)
  76. question (10 replies)
  77. Character Creation help (0 replies)
  78. Opcodes (1 replies)
  79. Feign Death Code - Revised (7 replies)
  80. List of skill caps (10 replies)
  81. Can someone help with the code? (2 replies)
  82. Spawn Paramaters (0 replies)
  83. #setmyskills (1 replies)
  84. WesQuests.cpp Utils, Changes, Etc (9 replies)
  85. Zone Crash When Mob Slain... (5 replies)
  86. Faction - DistNoRoot or DistNoRootNoz? (1 replies)
  87. Modified WesQuests.cpp for multi item turnins and more (22 replies)
  88. Distributed Compiling of C/C++ (0 replies)
  89. Start Locs and Races in source? (8 replies)
  90. AA Titles (4 replies)
  91. Merchant and status bug fix (3 replies)
  92. Item creation (6 replies)
  93. Worldcraft and EQ?? (9 replies)
  94. ItemIcon storage location? (0 replies)
  95. db to xml (3 replies)
  96. eqgame error (1 replies)
  97. AI & A few other questions? (12 replies)
  98. Microsoft Access and MySQL (4 replies)
  99. Delete crashes?! (9 replies)
  100. PoP Zone Info's ***SPOILER WARNING*** (4 replies)
  101. Databases and what to edit them with (8 replies)
  102. Line of Sight (0 replies)
  103. PvP (4 replies)
  104. Any possibility to makes Ring of ... work ? (2 replies)
  105. Error 4? (2 replies)
  106. Idea for some aa skills (2 replies)
  107. Thanks (0 replies)
  108. Disciplines - I can help with this - (8 replies)
  109. PoP zone files (12 replies)
  110. Depop Times? (1 replies)
  111. Question about 3.6 (5 replies)
  112. Anybody that Can Read Spell Stuff read this (2 replies)
  113. Deleting from Database (1 replies)
  114. A question and request (txt) (3 replies)
  115. Patches (5 replies)
  116. Question on Objects (3 replies)
  117. So whats going on? (1 replies)
  118. NPC Locs (4 replies)
  119. Hi all (6 replies)
  120. Some thoughts on HP packets (5 replies)
  121. Decrypting? (2 replies)
  122. Programming Q (4 replies)
  123. Hp regen ... (2 replies)
  124. skills cap and skill level by class (1 replies)
  125. about attack.cpp (9 replies)
  126. Help (3 replies)
  127. Quick compilation guide (1 replies)
  128. Building exe from source (4 replies)
  129. Status of the source code? (1 replies)
  130. Archery? (4 replies)
  131. The difference between ZoneNT and Zone9x (3 replies)
  132. Here goes. I will start with questions. (4 replies)
  133. Possible Zone Fix (2 replies)
  134. EQ getting some new changes. (2 replies)
  135. login server src (2 replies)
  136. #scribespells <level> (5 replies)
  137. Compiling 0.3.4 in VC++ .NET? (2 replies)
  138. EQEmu Development Status Site (11 replies)
  139. jaggedpine (32 replies)
  140. Movement... (1 replies)
  141. Different monster types - undead, summoned etc (5 replies)
  142. EQemu on Solaris (1 replies)
  143. Getting item information (6 replies)
  144. EQEmu .CFG Files (17 replies)
  145. When is the next version coming out? (4 replies)
  146. when i was thinking.. a idea. (4 replies)
  147. Need some help... (1 replies)
  148. Strings... (4 replies)
  149. EQEMu Mod *The War of Shadows ** (51 replies)
  150. LOS checks (2 replies)
  151. #dbspawn2 fix (0 replies)
  152. ATTN: A note of appreciation (8 replies)
  153. Want a server (11 replies)
  154. Server .cfg files (1 replies)
  155. Server Reset Command (0 replies)
  156. Question about race # for Icebreaker and Gorenaire (4 replies)
  157. cfg files and db safe coords (3 replies)
  158. changelog .. for database ! (2 replies)
  159. Addon.ini - Thanks (0 replies)
  160. Combat Proc + Skill Mod Help :) (4 replies)
  161. Zonepoints (0 replies)
  162. premade DB? (3 replies)
  163. Resists (8 replies)
  164. Exploitable buffer overrun in the client (2 replies)
  165. npc movement (0 replies)
  166. Idea for #goto (5 replies)
  167. Database Editor (8 replies)
  168. where is the correct cvs ? (8 replies)
  169. itemcollector question (3 replies)
  170. Do tradeskill recipes work? (7 replies)
  171. changelog ? (2 replies)
  172. Down to just 2 compile errors, help plz (2 replies)
  173. Class / Race (18 replies)
  174. Question on NPC min/max damage (1 replies)
  175. 0.3.2 stuff. (7 replies)
  176. Question for you db makers (3 replies)
  177. Version/Build Numbers (6 replies)
  178. EQEmu source for FreeBSD 4.5-STABLE (8 replies)
  179. [newb] Where do I start? (1 replies)
  180. ok.... (2 replies)
  181. Simple wolf actions (0 replies)
  182. What is the formula for Arena PvP? (2 replies)
  183. Ever consider? (3 replies)
  184. Obersvations by a ServerOp... (14 replies)
  185. Basic Feign Death code (13 replies)
  186. Oddity with source (4 replies)
  187. Titles for 60+? (1 replies)
  188. MySQL InnoDB and BDB tables support ? (5 replies)
  189. Spell scribing (6 replies)
  190. Feign Death (2 replies)
  191. AA skills "snippet" (8 replies)
  192. Mend code snippet (1 replies)
  193. Compiler switches? (2 replies)
  194. ALICE and EQE (2 replies)
  195. High Priestesses (7 replies)
  196. is item_nr suppose to be uint16 or uint32? (0 replies)
  197. Scripted waypoints with the scripting engine. (4 replies)
  198. C/C++ Compile Issues (15 replies)
  199. IRC Developer channel? (4 replies)
  200. Lavastorm and Najena (5 replies)
  201. A forage skill snippet (3 replies)
  202. Level 61-100 Zones? (24 replies)
  203. Request about Dev. Position (13 replies)
  204. NPC Pathing? (1 replies)
  205. Guild trainers & automatic skill increment ?? (1 replies)
  206. cshome files? (2 replies)
  207. EQEMU in Delphi? (3 replies)
  208. Airships :) (12 replies)
  209. On Guard Behavior (1 replies)
  210. combat system (3 replies)
  211. Tips for updating your zone safe coordinates (#zsafecoords) (0 replies)
  212. NPC Scripting - Please help! (5 replies)
  213. (Unique) NPC Spawning (0 replies)
  214. Anyone know of a good way to identify guards? (2 replies)
  215. new mods for wesquests: Move a NPC to a new location and ani (3 replies)
  216. Extra commands (#findrace, #findclass, and #findskill) (0 replies)
  217. A Kick implementation (2 replies)
  218. Dynamic Simple Quest Generation 1 (2 replies)
  219. backstabs (19 replies)
  220. NPC/item DB arrangement (2 replies)
  221. Going up? (19 replies)
  222. Creating a mule :) -- Reputation and Followers (4 replies)
  223. Npc spell selection (10 replies)
  224. 0.3.1 Bugs (2 replies)
  225. Dragon breath attacks (9 replies)
  226. New commands (1 replies)
  227. Help with the #summonitem Command Please (2 replies)
  228. scripting help (1 replies)
  229. Critical hits, AA points ... (21 replies)
  230. 0.3.1.1-X-Source (9 replies)
  231. Question on Item_struc (5 replies)
  232. Is it doable? (5 replies)
  233. Zem? (0 replies)
  234. Ancient Spells... Who drops them? (9 replies)
  235. I want to do my part. (13 replies)
  236. saving zones. (2 replies)
  237. Noob script questions (4 replies)
  238. A few questions. (4 replies)
  239. A Way to Add a Lumberjack Skill (7 replies)
  240. EQ Protocol/Packet information (0 replies)
  241. Cool (1 replies)
  242. Some interesting info for everyone (1 replies)
  243. Drawde, Hey. (0 replies)
  244. Sleepers sleeping texture? (10 replies)
  245. Making Quests (6 replies)
  246. DB Status.. (1 replies)
  247. Future Features (2 replies)
  248. Info about 0.3.1 (11 replies)
  249. Let's create a World Server (11 replies)
  250. One way of getting waypoints with minimal fuss (2 replies)