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  1. EXP modifier patch
  2. Some ideas
  3. Corpses.
  4. Attention: Bug and request forum is there for a reason!
  5. NPC Trading
  6. would like to help but just not getting this CVS thing.
  7. I have added support for nested C++ type comments to quests
  8. Custom Helms
  9. What func from inside attack.cpp calls npc min/max dmg?
  10. CVS previous versions gone?
  11. Pathing questions
  12. Has anyone figured out the s3d file format yet?
  13. Small bug fix with player corpses.(snippets)
  14. File extension .cpp??
  15. Looking for the whoole Commandlist of EQEmu
  16. Alternative to MyODBC?
  17. hard coded class skill caps
  18. Wheres a good spell files parser?
  19. CVS...
  20. /target snippet
  21. /targetgroupbuff snippet
  22. Bow weapons Procing
  23. Comment Snarfer in Parser.cpp
  24. Fix for period (.) screwing up Identifiers ($name, etc)
  25. Herein lies the conundrum - Summoning Items in Quest Scripts
  26. Not a support Question...Just need a Dev's opinion or two
  27. Movepc function for quests snippet
  28. HELP!!!!!!!!!!
  29. Official TODO list?
  30. Major bug fix
  31. #merthitem code
  32. Mage Pet fixes
  33. Seeking help with Port Pads
  34. Money bug fix
  35. Quests...Memory Hog?
  36. Compiling and linking with VC6
  37. Added code for locked doors, picking locks etc...
  38. I just have to say
  39. zone quest command.
  40. ZSave fix
  41. Code Comments...Noone's really doing it, but shouldn't we?
  42. Procing pets (mage/necro)
  43. hosting daily csv zips
  44. Quest command requests
  45. EQLive Network Protocol
  46. Automated Documentation
  47. #spawnfix command
  48. NORENT Fix
  49. How can i turn off #scribespells command on my server??
  50. Should PVP be allows in Non Combat Zones
  51. Pet damage calculation
  52. Added fix to givecash() in quests
  53. Added code for random numbers in quests =)
  54. EQemu VC6 Compile Link Error
  55. Added code for faction hits in quests
  56. Added code fix for giving item(s) to NPCs etc...
  57. Servers up for grabs
  58. Starting LOC based on Diety
  59. Fixed Quest Item Turn-in using $ItemCount()
  60. Non Combat Zones Souce Code
  61. Prevent stacking by repeling other monsters?
  62. Pathing form data files.
  63. Mobs and spawns locations
  64. code for opening MANY doors/gates with one click
  65. 2hs and possible other animations...
  66. max armor class for players?
  67. What does it take to bring the server up to live?
  68. *LEGIT* Patcher question...
  69. questions on creating your own items!!
  70. EQEmu server adaption?
  71. placeitem quest command for putting items into an inventory
  72. Code for STR/STA/AGI/DEX/INT/WIS/CHA Luclin AAs
  73. To anyone who can compile the EQEmu CVS source..
  74. Code for Healing Adept and Healing Gift cleric AAs - UPDATED
  75. The Custom Helm Look
  76. Is there a major DB structure change on the horizon
  77. Packet Collector Needed
  78. Skill Caps & Items (snippet)
  79. PvP Diety / Firiona Vie RP Hybrid server, need a little help
  80. Skill Caps & Item Skill Mods (snippet + SQL)
  81. Cash loot distribution
  82. eqemu won't compile on vs.net 2003
  83. Couple opcodes I collected tonight
  84. 5.0 fixes / changes
  85. Compile errors in VC++ 6.0
  86. Proper DB for CVS code
  87. Question about Packet collecting
  88. 0.5.0DR1 Changes for Linux compile
  89. My problems complieing in MS VC++ 6.0
  90. Please help me with a compiling problem :(
  91. DB struct changes
  92. I got i simple question....
  93. help zone compile
  94. CVS compiled correctly, now this...
  95. Why blobs?
  96. Compile error in latest CVS (zone)
  97. Fix crash in Database::GetSharedBank
  98. Logging Spell Usage Bug
  99. How long till?
  100. Need of list of things to be done
  101. DR2 compile error
  102. 0.5.0 Todo List
  103. DR2 zone compile error
  104. Mem-leak in Client::QuestTroupe()
  105. EQEMu Release in CVS NewSource
  106. dr2 linux parser.cpp error
  107. erudin bug on .5.0
  108. AC glitch on magelo shows more on their equation
  109. What can we packet collect?
  110. NPC move, what i am doing
  111. eqemu to take advantage of server hoping ?
  112. LDoN Zones
  113. Planes of Power .map files
  114. Basic Line of Sight
  115. win ME server guide
  116. read this please
  117. I'm looking to help
  118. Bug on 5.0 servers
  119. Item Data
  120. Item links triggered by quest scripts!
  121. #<command> Security and Addon.ini
  122. Message Text Numbers
  123. NPC Grid Pause Bug
  124. EQEMu Structs and OPCodes
  125. Another mob pathing fix
  126. New NPC Wander Type
  127. Linux Compile Broken on 0.5.0DR3
  128. what if the developer used hacker's quest fix for eq
  129. EQemu - Gone Fishing!
  130. Starting Items Completed on 0.5.0DR3
  131. Oldtimer looking at damage again
  132. Some weapons broken
  133. Starting Items
  134. Things that need to be packet collected for us to fix them
  135. Magelo HP
  136. Magelo, those magnificent bastards
  137. Commenting the code. //its great!
  138. question on .cfg
  139. CVS
  140. How can I help?
  141. Can we PLEASE get 5.0 complete?
  142. zone.dsp/w
  143. Login tracker
  144. Trumpcard...
  145. How does one Achieve a Website?
  146. Code Addition (Login Tracker)
  147. Item Size Error?
  148. packetcollector
  149. Everquests New Engine?
  150. Enableing/Disableing Question.
  151. Some thoughts, some questions, One Big Project.
  152. Lifts in 5.0
  153. odd idea
  154. AA Timers in 5.0
  155. New class numbers! (IMPORTANT)
  156. Opcode changes on ShowEq board
  157. I take it...
  158. Tradeskill Table
  159. Fixed "start_zones"
  160. is it possable
  161. eqtime.cfg?
  162. dbcore.mysql
  163. diff - parse errors
  164. diff - #findskill
  165. embperl/wsh
  166. coding standards
  167. Compiler versions
  168. Faction Question
  169. Seperator obeysquotes member
  170. lists and queues and deques, oh my!
  171. Extend Timeout delay for telnet console
  172. auto_ptr and object encapsulation
  173. Teleport doors bug
  174. Better use of entity lists?
  175. Zone Threads
  176. dist calculations
  177. NPC wander fixes
  178. Normalizing the DB
  179. Partial Fix for World Tradeskill Objects (new opcode)
  180. Auto Assist? working or not?
  181. 0.5.1DR2 snapshot while you wait.
  182. 0.5.1-DR1 CVS Version
  183. debug build
  184. Logger vs stdout/stderr
  185. 052DR1 PVP Fix
  186. MOBs and Minor typo
  187. #summon player
  188. Is CVS working again.. I really want the 5.2 code.
  189. EqEmu Flow Chart?
  190. Setting Mob Spawn time?
  191. 5.3DR1 Source?
  192. how do you change Start_zones
  193. telnet console 'who' command implementation for 5.3DR1
  194. New Opcodes & Some bugs in Eq0.5.3-Dr2
  195. Fix: Monk H2H damage above 60
  196. Patch to compile crc32.cpp on GCC 3.3.x
  197. Item Augmentation
  198. regeneration rate for hp
  199. Here's a fix for 5.3DR2 Mob Healthbar not updating in client
  200. ZoneProxy-friendly changes to 0.5.3DR2
  201. Full compatibility patches for FreeBSD 5.2rc2 (0.5.3dr2)
  202. We need the loginserver!
  203. Suggestion for #showskills command
  204. How about since /ooc is worldwide, /say be zonewide?
  205. WLD file format
  206. Parser.cpp and Embparser.cpp fixes and additions Updated!
  207. tradeskillrecipe table
  208. Attn: Shawn319
  209. Fix for Bind Sight
  210. 0.5.3DR2
  211. Dropped object problem?
  212. doors with opentype = 57
  213. FreeBSD compatibility for Shawn319's cvs
  214. Fix for mobs and pet movement - Updated
  215. EQEmu DEV-C++ Howto (updated for 5.5DR1)
  216. Capability request for EQEmu
  217. reloading perl quests
  218. face hack
  219. Making lastname work
  220. Files with Dev-CPP and FreeBSD compile changes
  221. Hp / level
  222. Fix: Feign Death opcode and indiff /con
  223. perl quests calling c functions
  224. Bard fixes (against Shawn319's cvs)
  225. EQ Server., Can these ideas be done? (PvP Ideas)
  226. @Devs: Question about spell effects
  227. Is PoHate still available??
  228. Code question from attack.cpp
  229. new to-hit code to test if you wish...
  230. Fix: Invisibility and IVU (Huge! Requires DB change)
  231. AI
  232. makefile for more targets
  233. Everquest 2 emulation
  234. LogLevel Field in the Variables Table
  235. Speed optimizations?
  236. Art Test zone
  237. NPC titles?
  238. Trying to get a grasp what developers want
  239. question on new npc dmg code im workin on
  240. port to .net and C# and SQL server
  241. Questions on zone points
  242. Weather, and NPC titles/lastname
  243. Any C++ guru for help, or .. is it the wrong board ?
  244. Got akanon to steamfont zoneline to work (code & db)
  245. Proc rate identified?
  246. Race / Class Locking
  247. EQemu dumb question.
  248. can i help at all?
  249. My first contribution... Here goes nothing...
  250. quest::selfcast(spellid)