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  1. New class numbers! (IMPORTANT) (15 replies)
  2. AA Timers in 5.0 (0 replies)
  3. odd idea (3 replies)
  4. Lifts in 5.0 (0 replies)
  5. Some thoughts, some questions, One Big Project. (6 replies)
  6. Enableing/Disableing Question. (2 replies)
  7. Everquests New Engine? (3 replies)
  8. packetcollector (6 replies)
  9. Item Size Error? (3 replies)
  10. Code Addition (Login Tracker) (1 replies)
  11. How does one Achieve a Website? (10 replies)
  12. Trumpcard... (2 replies)
  13. Login tracker (5 replies)
  14. zone.dsp/w (6 replies)
  15. Can we PLEASE get 5.0 complete? (17 replies)
  16. How can I help? (2 replies)
  17. CVS (1 replies)
  18. question on .cfg (1 replies)
  19. Commenting the code. //its great! (1 replies)
  20. Magelo, those magnificent bastards (0 replies)
  21. Magelo HP (2 replies)
  22. Things that need to be packet collected for us to fix them (0 replies)
  23. Starting Items (14 replies)
  24. Some weapons broken (1 replies)
  25. Oldtimer looking at damage again (3 replies)
  26. Starting Items Completed on 0.5.0DR3 (8 replies)
  27. EQemu - Gone Fishing! (2 replies)
  28. what if the developer used hacker's quest fix for eq (4 replies)
  29. Linux Compile Broken on 0.5.0DR3 (8 replies)
  30. New NPC Wander Type (10 replies)
  31. Another mob pathing fix (2 replies)
  32. EQEMu Structs and OPCodes (2 replies)
  33. NPC Grid Pause Bug (10 replies)
  34. Message Text Numbers (0 replies)
  35. #<command> Security and Addon.ini (1 replies)
  36. Item links triggered by quest scripts! (1 replies)
  37. Item Data (0 replies)
  38. Bug on 5.0 servers (7 replies)
  39. I'm looking to help (0 replies)
  40. read this please (1 replies)
  41. win ME server guide (3 replies)
  42. Basic Line of Sight (6 replies)
  43. Planes of Power .map files (0 replies)
  44. LDoN Zones (3 replies)
  45. eqemu to take advantage of server hoping ? (1 replies)
  46. NPC move, what i am doing (5 replies)
  47. What can we packet collect? (2 replies)
  48. AC glitch on magelo shows more on their equation (0 replies)
  49. erudin bug on .5.0 (8 replies)
  50. dr2 linux parser.cpp error (1 replies)
  51. EQEMu Release in CVS NewSource (0 replies)
  52. Mem-leak in Client::QuestTroupe() (8 replies)
  53. DR2 zone compile error (6 replies)
  54. 0.5.0 Todo List (16 replies)
  55. DR2 compile error (2 replies)
  56. Need of list of things to be done (2 replies)
  57. How long till? (3 replies)
  58. Logging Spell Usage Bug (4 replies)
  59. Fix crash in Database::GetSharedBank (1 replies)
  60. Compile error in latest CVS (zone) (0 replies)
  61. Why blobs? (13 replies)
  62. CVS compiled correctly, now this... (7 replies)
  63. help zone compile (6 replies)
  64. I got i simple question.... (2 replies)
  65. DB struct changes (3 replies)
  66. Please help me with a compiling problem :( (0 replies)
  67. My problems complieing in MS VC++ 6.0 (15 replies)
  68. 0.5.0DR1 Changes for Linux compile (5 replies)
  69. Question about Packet collecting (3 replies)
  70. Proper DB for CVS code (3 replies)
  71. Compile errors in VC++ 6.0 (9 replies)
  72. 5.0 fixes / changes (9 replies)
  73. Couple opcodes I collected tonight (2 replies)
  74. eqemu won't compile on vs.net 2003 (14 replies)
  75. Cash loot distribution (2 replies)
  76. Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
  77. PvP Diety / Firiona Vie RP Hybrid server, need a little help (0 replies)
  78. Skill Caps & Items (snippet) (0 replies)
  79. Packet Collector Needed (13 replies)
  80. Is there a major DB structure change on the horizon (26 replies)
  81. The Custom Helm Look (5 replies)
  82. Code for Healing Adept and Healing Gift cleric AAs - UPDATED (3 replies)
  83. To anyone who can compile the EQEmu CVS source.. (9 replies)
  84. Code for STR/STA/AGI/DEX/INT/WIS/CHA Luclin AAs (5 replies)
  85. placeitem quest command for putting items into an inventory (9 replies)
  86. EQEmu server adaption? (9 replies)
  87. questions on creating your own items!! (3 replies)
  88. *LEGIT* Patcher question... (33 replies)
  89. What does it take to bring the server up to live? (4 replies)
  90. max armor class for players? (3 replies)
  91. 2hs and possible other animations... (4 replies)
  92. code for opening MANY doors/gates with one click (0 replies)
  93. Mobs and spawns locations (3 replies)
  94. Pathing form data files. (0 replies)
  95. Prevent stacking by repeling other monsters? (0 replies)
  96. Non Combat Zones Souce Code (2 replies)
  97. Fixed Quest Item Turn-in using $ItemCount() (3 replies)
  98. Starting LOC based on Diety (2 replies)
  99. Servers up for grabs (4 replies)
  100. Added code fix for giving item(s) to NPCs etc... (2 replies)
  101. Added code for faction hits in quests (2 replies)
  102. EQemu VC6 Compile Link Error (3 replies)
  103. Added code for random numbers in quests =) (7 replies)
  104. Added fix to givecash() in quests (2 replies)
  105. Pet damage calculation (2 replies)
  106. Should PVP be allows in Non Combat Zones (9 replies)
  107. How can i turn off #scribespells command on my server?? (8 replies)
  108. NORENT Fix (1 replies)
  109. #spawnfix command (3 replies)
  110. Automated Documentation (1 replies)
  111. EQLive Network Protocol (1 replies)
  112. Quest command requests (12 replies)
  113. hosting daily csv zips (0 replies)
  114. Procing pets (mage/necro) (10 replies)
  115. Code Comments...Noone's really doing it, but shouldn't we? (1 replies)
  116. ZSave fix (5 replies)
  117. zone quest command. (4 replies)
  118. I just have to say (1 replies)
  119. Added code for locked doors, picking locks etc... (23 replies)
  120. Compiling and linking with VC6 (0 replies)
  121. Quests...Memory Hog? (5 replies)
  122. Money bug fix (4 replies)
  123. Seeking help with Port Pads (3 replies)
  124. Mage Pet fixes (10 replies)
  125. #merthitem code (0 replies)
  126. Major bug fix (1 replies)
  127. Official TODO list? (2 replies)
  128. HELP!!!!!!!!!! (2 replies)
  129. Movepc function for quests snippet (2 replies)
  130. Not a support Question...Just need a Dev's opinion or two (2 replies)
  131. Herein lies the conundrum - Summoning Items in Quest Scripts (5 replies)
  132. Fix for period (.) screwing up Identifiers ($name, etc) (3 replies)
  133. Comment Snarfer in Parser.cpp (6 replies)
  134. Bow weapons Procing (1 replies)
  135. /targetgroupbuff snippet (10 replies)
  136. /target snippet (2 replies)
  137. CVS... (1 replies)
  138. Wheres a good spell files parser? (0 replies)
  139. hard coded class skill caps (7 replies)
  140. Alternative to MyODBC? (8 replies)
  141. Looking for the whoole Commandlist of EQEmu (5 replies)
  142. File extension .cpp?? (3 replies)
  143. Small bug fix with player corpses.(snippets) (0 replies)
  144. Has anyone figured out the s3d file format yet? (8 replies)
  145. Pathing questions (14 replies)
  146. CVS previous versions gone? (1 replies)
  147. What func from inside attack.cpp calls npc min/max dmg? (1 replies)
  148. Custom Helms (0 replies)
  149. I have added support for nested C++ type comments to quests (0 replies)
  150. would like to help but just not getting this CVS thing. (5 replies)
  151. NPC Trading (2 replies)
  152. Attention: Bug and request forum is there for a reason! (2 replies)
  153. Corpses. (4 replies)
  154. Some ideas (7 replies)
  155. EXP modifier patch (17 replies)
  156. question on creating items (0 replies)
  157. Where to find list of discs and their effects (1 replies)
  158. fixed aggro and z-radius bug from 5/5 CVS compile (2 replies)
  159. What is CVS (6 replies)
  160. AA Points (Info) (33 replies)
  161. Seeking some help about Veksar / Zonepoint (2 replies)
  162. AA Points (1 replies)
  163. More Emus? (2 replies)
  164. VS .net compilation trouble (3 replies)
  165. Server Data (2 replies)
  166. Trainer enhancement. (0 replies)
  167. Regen modification (2 replies)
  168. got a problem (1 replies)
  169. Admins/ Main developers. (4 replies)
  170. Pet fix to allow them to cast/proc spells. (0 replies)
  171. Just wandering when you guys might have loy added to Eqemu (5 replies)
  172. Slow spells fix. (0 replies)
  173. Just a quick note on the pet hp in spells.cpp (4 replies)
  174. Anyone try compiling with the latest dev (2 replies)
  175. ATK rating formula tests (0 replies)
  176. Equation ready to be implemented: Base HP (0 replies)
  177. zsave still broken? (2 replies)
  178. String assignment vs strcpy() (2 replies)
  179. Minor tools for spawn editing ingame. (4 replies)
  180. Proposed new melee equation (48 replies)
  181. question about patcher and 1017 (1 replies)
  182. Proposed new kick equation (29 replies)
  183. EQ damage mitigation equation (67 replies)
  184. Newbie guide (1 replies)
  185. LoY and EQemu (3 replies)
  186. Good job guys! (3 replies)
  187. Will the newest CVS ever be released? (8 replies)
  188. Setting up the armor graphic on character (6 replies)
  189. Necro pet bodytype fix (1 replies)
  190. Question regarding spells_en.txt (3 replies)
  191. Thanks... You guys rock (0 replies)
  192. hi (1 replies)
  193. Several Topics (3 replies)
  194. #reloaditems feasability? (2 replies)
  195. Mage Pet Changes (Long Post) (0 replies)
  196. win will the npc (4 replies)
  197. eqemupatcher (1 replies)
  198. Csn someone make this eq app (8 replies)
  199. /keyring question (0 replies)
  200. Implementing ships. (9 replies)
  201. Characters being stuck or unusable.. (1 replies)
  202. Need help with fixing a bug... again (8 replies)
  203. Archery! (8 replies)
  204. Starting points... (7 replies)
  205. Item_Struct changes ? (11 replies)
  206. Need help with fixing a bug. (12 replies)
  207. 0.4.3 Compilation Problem (0 replies)
  208. What connection is the server hosted on? (0 replies)
  209. Link.exe compile errors. need help (5 replies)
  210. Bards can now cast while running! (1 replies)
  211. Scruffy's Back... EQTime Update (1 replies)
  212. freebsd compatibility (1 replies)
  213. Bigpull patches (5 replies)
  214. n/m (1 replies)
  215. YADBLU (1 replies)
  216. NPC Attack Dmg fix (19 replies)
  217. Help to build an app for everquest (3 replies)
  218. MerchantsKeepItems (1 replies)
  219. GetTradeRecipe() (2 replies)
  220. DeleteItemInInventory() Round 3(?) (4 replies)
  221. EQEmu Launcher ! (my design) (3 replies)
  222. Client::MaxSkill() (6 replies)
  223. Anybody know what this error is? (2 replies)
  224. Format of the grid table? (3 replies)
  225. EqEmu and german version of eq europe (3 replies)
  226. PATCH: Fixes merchants eatting whole stacks of items (8 replies)
  227. Database (4 replies)
  228. KingTT (0 replies)
  229. Are merchant lists with more than 28 items possible? (11 replies)
  230. Hmm (1 replies)
  231. minilogin source (11 replies)
  232. Code snippet for truly random pet names (6 replies)
  233. Doors problem (1 replies)
  234. Socket Programming with CPP (3 replies)
  235. A Toy for all you Windows Utility writers... (2 replies)
  236. Development Tools (5 replies)
  237. Probably not from a sane mind. (2 replies)
  238. wesQuest *Give_Item* (5 replies)
  239. database 0.4.2-dr1 ? (3 replies)
  240. New Source (SpawnED) (0 replies)
  241. N00b question. (4 replies)
  242. Code: Consider Corpse Update (0 replies)
  243. Code: #zonespawn function (Beta 1) (9 replies)
  244. Code: Exp from pet kills and a pointer check (0 replies)
  245. Sorry for asking, but hows devolpment? (8 replies)
  246. Code: Pet agro fix (well, if it was broken) (5 replies)
  247. Hello guys,gals have question for eq dev team... (1 replies)
  248. Boat Question... (0 replies)
  249. ATTENTION: New packet type for compressed data is CHECKED IN (1 replies)
  250. wesQuest.CPP - LEVEL_CHECK (2 replies)