View Full Version : Archive::Development
- New class numbers! (IMPORTANT) (15 replies)
- AA Timers in 5.0 (0 replies)
- odd idea (3 replies)
- Lifts in 5.0 (0 replies)
- Some thoughts, some questions, One Big Project. (6 replies)
- Enableing/Disableing Question. (2 replies)
- Everquests New Engine? (3 replies)
- packetcollector (6 replies)
- Item Size Error? (3 replies)
- Code Addition (Login Tracker) (1 replies)
- How does one Achieve a Website? (10 replies)
- Trumpcard... (2 replies)
- Login tracker (5 replies)
- zone.dsp/w (6 replies)
- Can we PLEASE get 5.0 complete? (17 replies)
- How can I help? (2 replies)
- CVS (1 replies)
- question on .cfg (1 replies)
- Commenting the code. //its great! (1 replies)
- Magelo, those magnificent bastards (0 replies)
- Magelo HP (2 replies)
- Things that need to be packet collected for us to fix them (0 replies)
- Starting Items (14 replies)
- Some weapons broken (1 replies)
- Oldtimer looking at damage again (3 replies)
- Starting Items Completed on 0.5.0DR3 (8 replies)
- EQemu - Gone Fishing! (2 replies)
- what if the developer used hacker's quest fix for eq (4 replies)
- Linux Compile Broken on 0.5.0DR3 (8 replies)
- New NPC Wander Type (10 replies)
- Another mob pathing fix (2 replies)
- EQEMu Structs and OPCodes (2 replies)
- NPC Grid Pause Bug (10 replies)
- Message Text Numbers (0 replies)
- #<command> Security and Addon.ini (1 replies)
- Item links triggered by quest scripts! (1 replies)
- Item Data (0 replies)
- Bug on 5.0 servers (7 replies)
- I'm looking to help (0 replies)
- read this please (1 replies)
- win ME server guide (3 replies)
- Basic Line of Sight (6 replies)
- Planes of Power .map files (0 replies)
- LDoN Zones (3 replies)
- eqemu to take advantage of server hoping ? (1 replies)
- NPC move, what i am doing (5 replies)
- What can we packet collect? (2 replies)
- AC glitch on magelo shows more on their equation (0 replies)
- erudin bug on .5.0 (8 replies)
- dr2 linux parser.cpp error (1 replies)
- EQEMu Release in CVS NewSource (0 replies)
- Mem-leak in Client::QuestTroupe() (8 replies)
- DR2 zone compile error (6 replies)
- 0.5.0 Todo List (16 replies)
- DR2 compile error (2 replies)
- Need of list of things to be done (2 replies)
- How long till? (3 replies)
- Logging Spell Usage Bug (4 replies)
- Fix crash in Database::GetSharedBank (1 replies)
- Compile error in latest CVS (zone) (0 replies)
- Why blobs? (13 replies)
- CVS compiled correctly, now this... (7 replies)
- help zone compile (6 replies)
- I got i simple question.... (2 replies)
- DB struct changes (3 replies)
- Please help me with a compiling problem :( (0 replies)
- My problems complieing in MS VC++ 6.0 (15 replies)
- 0.5.0DR1 Changes for Linux compile (5 replies)
- Question about Packet collecting (3 replies)
- Proper DB for CVS code (3 replies)
- Compile errors in VC++ 6.0 (9 replies)
- 5.0 fixes / changes (9 replies)
- Couple opcodes I collected tonight (2 replies)
- eqemu won't compile on vs.net 2003 (14 replies)
- Cash loot distribution (2 replies)
- Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
- PvP Diety / Firiona Vie RP Hybrid server, need a little help (0 replies)
- Skill Caps & Items (snippet) (0 replies)
- Packet Collector Needed (13 replies)
- Is there a major DB structure change on the horizon (26 replies)
- The Custom Helm Look (5 replies)
- Code for Healing Adept and Healing Gift cleric AAs - UPDATED (3 replies)
- To anyone who can compile the EQEmu CVS source.. (9 replies)
- Code for STR/STA/AGI/DEX/INT/WIS/CHA Luclin AAs (5 replies)
- placeitem quest command for putting items into an inventory (9 replies)
- EQEmu server adaption? (9 replies)
- questions on creating your own items!! (3 replies)
- *LEGIT* Patcher question... (33 replies)
- What does it take to bring the server up to live? (4 replies)
- max armor class for players? (3 replies)
- 2hs and possible other animations... (4 replies)
- code for opening MANY doors/gates with one click (0 replies)
- Mobs and spawns locations (3 replies)
- Pathing form data files. (0 replies)
- Prevent stacking by repeling other monsters? (0 replies)
- Non Combat Zones Souce Code (2 replies)
- Fixed Quest Item Turn-in using $ItemCount() (3 replies)
- Starting LOC based on Diety (2 replies)
- Servers up for grabs (4 replies)
- Added code fix for giving item(s) to NPCs etc... (2 replies)
- Added code for faction hits in quests (2 replies)
- EQemu VC6 Compile Link Error (3 replies)
- Added code for random numbers in quests =) (7 replies)
- Added fix to givecash() in quests (2 replies)
- Pet damage calculation (2 replies)
- Should PVP be allows in Non Combat Zones (9 replies)
- How can i turn off #scribespells command on my server?? (8 replies)
- NORENT Fix (1 replies)
- #spawnfix command (3 replies)
- Automated Documentation (1 replies)
- EQLive Network Protocol (1 replies)
- Quest command requests (12 replies)
- hosting daily csv zips (0 replies)
- Procing pets (mage/necro) (10 replies)
- Code Comments...Noone's really doing it, but shouldn't we? (1 replies)
- ZSave fix (5 replies)
- zone quest command. (4 replies)
- I just have to say (1 replies)
- Added code for locked doors, picking locks etc... (23 replies)
- Compiling and linking with VC6 (0 replies)
- Quests...Memory Hog? (5 replies)
- Money bug fix (4 replies)
- Seeking help with Port Pads (3 replies)
- Mage Pet fixes (10 replies)
- #merthitem code (0 replies)
- Major bug fix (1 replies)
- Official TODO list? (2 replies)
- HELP!!!!!!!!!! (2 replies)
- Movepc function for quests snippet (2 replies)
- Not a support Question...Just need a Dev's opinion or two (2 replies)
- Herein lies the conundrum - Summoning Items in Quest Scripts (5 replies)
- Fix for period (.) screwing up Identifiers ($name, etc) (3 replies)
- Comment Snarfer in Parser.cpp (6 replies)
- Bow weapons Procing (1 replies)
- /targetgroupbuff snippet (10 replies)
- /target snippet (2 replies)
- CVS... (1 replies)
- Wheres a good spell files parser? (0 replies)
- hard coded class skill caps (7 replies)
- Alternative to MyODBC? (8 replies)
- Looking for the whoole Commandlist of EQEmu (5 replies)
- File extension .cpp?? (3 replies)
- Small bug fix with player corpses.(snippets) (0 replies)
- Has anyone figured out the s3d file format yet? (8 replies)
- Pathing questions (14 replies)
- CVS previous versions gone? (1 replies)
- What func from inside attack.cpp calls npc min/max dmg? (1 replies)
- Custom Helms (0 replies)
- I have added support for nested C++ type comments to quests (0 replies)
- would like to help but just not getting this CVS thing. (5 replies)
- NPC Trading (2 replies)
- Attention: Bug and request forum is there for a reason! (2 replies)
- Corpses. (4 replies)
- Some ideas (7 replies)
- EXP modifier patch (17 replies)
- question on creating items (0 replies)
- Where to find list of discs and their effects (1 replies)
- fixed aggro and z-radius bug from 5/5 CVS compile (2 replies)
- What is CVS (6 replies)
- AA Points (Info) (33 replies)
- Seeking some help about Veksar / Zonepoint (2 replies)
- AA Points (1 replies)
- More Emus? (2 replies)
- VS .net compilation trouble (3 replies)
- Server Data (2 replies)
- Trainer enhancement. (0 replies)
- Regen modification (2 replies)
- got a problem (1 replies)
- Admins/ Main developers. (4 replies)
- Pet fix to allow them to cast/proc spells. (0 replies)
- Just wandering when you guys might have loy added to Eqemu (5 replies)
- Slow spells fix. (0 replies)
- Just a quick note on the pet hp in spells.cpp (4 replies)
- Anyone try compiling with the latest dev (2 replies)
- ATK rating formula tests (0 replies)
- Equation ready to be implemented: Base HP (0 replies)
- zsave still broken? (2 replies)
- String assignment vs strcpy() (2 replies)
- Minor tools for spawn editing ingame. (4 replies)
- Proposed new melee equation (48 replies)
- question about patcher and 1017 (1 replies)
- Proposed new kick equation (29 replies)
- EQ damage mitigation equation (67 replies)
- Newbie guide (1 replies)
- LoY and EQemu (3 replies)
- Good job guys! (3 replies)
- Will the newest CVS ever be released? (8 replies)
- Setting up the armor graphic on character (6 replies)
- Necro pet bodytype fix (1 replies)
- Question regarding spells_en.txt (3 replies)
- Thanks... You guys rock (0 replies)
- hi (1 replies)
- Several Topics (3 replies)
- #reloaditems feasability? (2 replies)
- Mage Pet Changes (Long Post) (0 replies)
- win will the npc (4 replies)
- eqemupatcher (1 replies)
- Csn someone make this eq app (8 replies)
- /keyring question (0 replies)
- Implementing ships. (9 replies)
- Characters being stuck or unusable.. (1 replies)
- Need help with fixing a bug... again (8 replies)
- Archery! (8 replies)
- Starting points... (7 replies)
- Item_Struct changes ? (11 replies)
- Need help with fixing a bug. (12 replies)
- 0.4.3 Compilation Problem (0 replies)
- What connection is the server hosted on? (0 replies)
- Link.exe compile errors. need help (5 replies)
- Bards can now cast while running! (1 replies)
- Scruffy's Back... EQTime Update (1 replies)
- freebsd compatibility (1 replies)
- Bigpull patches (5 replies)
- n/m (1 replies)
- YADBLU (1 replies)
- NPC Attack Dmg fix (19 replies)
- Help to build an app for everquest (3 replies)
- MerchantsKeepItems (1 replies)
- GetTradeRecipe() (2 replies)
- DeleteItemInInventory() Round 3(?) (4 replies)
- EQEmu Launcher ! (my design) (3 replies)
- Client::MaxSkill() (6 replies)
- Anybody know what this error is? (2 replies)
- Format of the grid table? (3 replies)
- EqEmu and german version of eq europe (3 replies)
- PATCH: Fixes merchants eatting whole stacks of items (8 replies)
- Database (4 replies)
- KingTT (0 replies)
- Are merchant lists with more than 28 items possible? (11 replies)
- Hmm (1 replies)
- minilogin source (11 replies)
- Code snippet for truly random pet names (6 replies)
- Doors problem (1 replies)
- Socket Programming with CPP (3 replies)
- A Toy for all you Windows Utility writers... (2 replies)
- Development Tools (5 replies)
- Probably not from a sane mind. (2 replies)
- wesQuest *Give_Item* (5 replies)
- database 0.4.2-dr1 ? (3 replies)
- New Source (SpawnED) (0 replies)
- N00b question. (4 replies)
- Code: Consider Corpse Update (0 replies)
- Code: #zonespawn function (Beta 1) (9 replies)
- Code: Exp from pet kills and a pointer check (0 replies)
- Sorry for asking, but hows devolpment? (8 replies)
- Code: Pet agro fix (well, if it was broken) (5 replies)
- Hello guys,gals have question for eq dev team... (1 replies)
- Boat Question... (0 replies)
- ATTENTION: New packet type for compressed data is CHECKED IN (1 replies)
- wesQuest.CPP - LEVEL_CHECK (2 replies)
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